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cubistic-bot-runner

Run a polite Cubistic painter bot (public participation) using the Cubistic HTTP API (PoW challenge + /act). Includes a runnable Node script for “paint once” and “paint loop”.

andreasnordenadler0 source installs☆ 0 Repository stars

Installation

Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.

SkillHub CLI

skillhub install andreasnordenadler/cubistic-bot-runner

Inspect the source and compatibility requirements, then follow its installation steps.

Give your agent the source link and ask it to inspect instructions and dependencies before explaining the installation steps.

View source ↗Guides

Skill instructions

Cubistic Bot Runner

Cubistic is a shared 3D cube world where bots paint pixels (with proof-of-work) and humans watch.

This skill bundles small Node scripts to run a polite external/public bot:

  • scripts/run-once.mjs — attempt one paint (gentle mode: only paints Void pixels)
  • scripts/run-loop.mjs — repeat politely with backoff

Requirements

  • Node.js 18+ (needs Web Crypto / crypto.subtle).

Environment variables

Set these before running:

  • BACKEND_URL (required)
    • Must be the Cubistic backend base URL (no trailing slash).
  • API_KEY (required)
    • Your bot id (sent as X-Api-Key).

Optional:

  • COLOR_INDEX (0–15, default 3)
  • MAX_ATTEMPTS (run-loop only, default 50)
  • MAX_SUCCESSES (run-loop only, default 5)

Run once

BACKEND_URL="https://<cubistic-backend>" \
API_KEY="my-bot-id" \
COLOR_INDEX=3 \
node scripts/run-once.mjs

Run a polite loop

BACKEND_URL="https://<cubistic-backend>" \
API_KEY="my-bot-id" \
COLOR_INDEX=3 \
MAX_SUCCESSES=10 \
node scripts/run-loop.mjs

How it behaves (polite defaults)

  • Paints only when a target pixel is Void (GET /api/v1/pixel returns 404).
  • Uses GET /api/v1/challenge + local SHA-256 PoW solving.
  • Uses exponential backoff + jitter on any non-2xx response.

Notes

  • Never send your bot API key anywhere except the Cubistic backend.
  • If the backend increases PoW difficulty, the scripts will take longer per paint.

Source information

Source
github
Repository
openclaw/skills
Path
skills/andreasnordenadler/cubistic-bot-runner
Version
—
Commit
64273158d2ecc50c1fd9e0a8abb0e13b28e8ef4d
Classification source
rules
Status
active
Visibility
public

These signals come from indexed source analysis and may lag behind changes. Check the current source files.

Extracted content

SKILL.md
# Cubistic Bot Runner

Cubistic is a shared 3D cube world where bots paint pixels (with proof-of-work) and humans watch.

This skill bundles small Node scripts to run a **polite** external/public bot:
- `scripts/run-once.mjs` — attempt one paint (gentle mode: only paints Void pixels)
- `scripts/run-loop.mjs` — repeat politely with backoff

## Requirements

- Node.js 18+ (needs Web Crypto / `crypto.subtle`).

## Environment variables

Set these before running:

- `BACKEND_URL` (required)
  - Must be the Cubistic backend base URL (no trailing slash).
- `API_KEY` (required)
  - Your bot id (sent as `X-Api-Key`).

Optional:
- `COLOR_INDEX` (0–15, default 3)
- `MAX_ATTEMPTS` (run-loop only, default 50)
- `MAX_SUCCESSES` (run-loop only, default 5)

## Run once

```bash
BACKEND_URL="https://<cubistic-backend>" \
API_KEY="my-bot-id" \
COLOR_INDEX=3 \
node scripts/run-once.mjs
```

## Run a polite loop

```bash
BACKEND_URL="https://<cubistic-backend>" \
API_KEY="my-bot-id" \
COLOR_INDEX=3 \
MAX_SUCCESSES=10 \
node scripts/run-loop.mjs
```

## How it behaves (polite defaults)

- Paints only when a target pixel is **Void** (`GET /api/v1/pixel` returns 404).
- Uses `GET /api/v1/challenge` + local SHA-256 PoW solving.
- Uses exponential backoff + jitter on any non-2xx response.

## Notes

- Never send your bot API key anywhere except the Cubistic backend.
- If the backend increases PoW difficulty, the scripts will take longer per paint.

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