stock-data-skill
OpenClaw Skill for stock data analysis
Builds and manages structures in Structs. Handles construction, activation, deactivation, movement, defense positioning, stealth, and generator infusion. Use when building a struct, activating or deactivating structs, moving structs between slots, setting defense assignments, enabling stealth, or infusing generators. Build times range from ~17 min (Command Ship) to ~6.4 hours (World Engine).
Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.
SkillHub CLI
skillhub install abstrct/structs-buildingInspect the source and compatibility requirements, then follow its installation steps.
Give your agent the source link and ask it to inspect instructions and dependencies before explaining the installation steps.
Important: Entity IDs containing dashes (like 1-42, 5-10) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use -- before positional arguments to prevent this.
structsd tx structs struct-build-initiate --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [player-id] [struct-type-id] [operating-ambit] [slot]. The [operating-ambit] argument must be a lowercase string: "space", "air", "land", or "water" (not a bitmask number).structsd tx structs struct-build-compute -D 3 --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [struct-id]. This calculates the hash, auto-submits complete, and the struct auto-activates. No separate activation step needed.Auto-activation: Structs automatically activate after build-complete. Use struct-activate only to re-activate a struct that was previously deactivated with struct-deactivate.
struct-build-compute is a helper that performs proof-of-work and automatically submits struct-build-complete with the hash results. The struct then auto-activates. You only need struct-build-complete if you computed the hash through external tools and want to submit it manually.
The -D flag (range 1-64) tells compute to wait until difficulty drops to the specified level before starting the hash. Difficulty decreases logarithmically as the struct ages. Use -D 3 — at D=3, the hash is trivially instant and zero CPU is wasted. Lower values wait longer but burn no compute on hard hashes.
Every action consumes charge. Charge accumulates passively at 1 per block (~6 sec/block)...
These signals come from indexed source analysis and may lag behind changes. Check the current source files.
# Structs Building **Important**: Entity IDs containing dashes (like `1-42`, `5-10`) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use `--` before positional arguments to prevent this. ## Procedure 1. **Check requirements** — Player online, sufficient Alpha Matter, valid slot (0-3 per ambit), Command Ship online, fleet on station (for planet builds). Query player, planet, fleet. 2. **Initiate build** — `structsd tx structs struct-build-initiate --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [player-id] [struct-type-id] [operating-ambit] [slot]`. The `[operating-ambit]` argument must be a **lowercase string**: `"space"`, `"air"`, `"land"`, or `"water"` (not a bitmask number). 3. **Proof-of-work** — `structsd tx structs struct-build-compute -D 3 --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [struct-id]`. This calculates the hash, auto-submits complete, and the struct **auto-activates**. No separate activation step needed. 4. **Optional** — Move, set defense, or activate stealth as needed. **Auto-activation**: Structs automatically activate after build-complete. Use `struct-activate` only to re-activate a struct that was previously deactivated with `struct-deactivate`. ## Compute vs Complete `struct-build-compute` is a helper that performs proof-of-work and automatically submits `struct-build-complete` with the hash results. The struct then auto-activates. You only need `struct-build-complete` if you computed the hash through external tools and want to submit it manually. ## The -D Flag The `-D` flag (range 1-64) tells compute to wait until difficulty drops to the specified level before starting the hash. Difficulty decreases logarithmically as the struct ages. **Use `-D 3`** — at D=3, the hash is trivially instant and zero CPU is wasted. Lower values wait longer but burn no compute on hard hashes. ## Charge Costs Every action consumes charge. Charge accumulates passively at 1 per block (~6 sec/block)...
OpenClaw Skill for stock data analysis
Generative Engine Optimization (GEO) for AI search visibility. Optimize content to appear in ChatGPT, Perplexity, Claude, and Google AI Overviews. Use when optimizing websites, pages, or content for LLM discove...
139邮箱邮件收发 Skill - 支持 IMAP/SMTP 协议,兼容139/QQ/163/Gmail等主流邮箱 功能: 1. 发送邮件(SMTP) 2. 接收邮件(IMAP) 3. 查看收件箱列表 4. 查看未读邮件 当用户提到 "发邮件"、"收邮件"、"查看邮件"、"邮箱"...
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