TopRank Skills

Home / Claw Skills / Data Analysis / structs-building
Official OpenClaw rules 36%

structs-building

Builds and manages structures in Structs. Handles construction, activation, deactivation, movement, defense positioning, stealth, and generator infusion. Use when building a struct, activating or deactivating structs, moving structs between slots, setting defense assignments, enabling stealth, or infusing generators. Build times range from ~17 min (Command Ship) to ~6.4 hours (World Engine).

Stars

0

Installs

0

Status

ACTIVE

Visibility

PUBLIC

安装方式

直接复制以下提示词,发送给你的 AI 助手即可完成安装。

请先检查是否已安装 SkillHub 商店,若未安装,请根据 https://skillhub-1388575217.cos.ap-guangzhou.myqcloud.com/install/skillhub.md 安装 SkillHub 商店,然后安装 structs-building 技能。 若已安装,则直接安装 structs-building 技能。

Overview

Skill Key
abstrct/structs-building
Author
abstrct
Source Repo
openclaw/skills
Version
-
Source Path
skills/abstrct/structs-building
Latest Commit SHA
9e88cc6176df8ee0927eefe9568e75bdddbde1ef

Extracted Content

SKILL.md excerpt

# Structs Building

**Important**: Entity IDs containing dashes (like `1-42`, `5-10`) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use `--` before positional arguments to prevent this.

## Procedure

1. **Check requirements** — Player online, sufficient Alpha Matter, valid slot (0-3 per ambit), Command Ship online, fleet on station (for planet builds). Query player, planet, fleet.
2. **Initiate build** — `structsd tx structs struct-build-initiate --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [player-id] [struct-type-id] [operating-ambit] [slot]`. The `[operating-ambit]` argument must be a **lowercase string**: `"space"`, `"air"`, `"land"`, or `"water"` (not a bitmask number).
3. **Proof-of-work** — `structsd tx structs struct-build-compute -D 3 --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [struct-id]`. This calculates the hash, auto-submits complete, and the struct **auto-activates**. No separate activation step needed.
4. **Optional** — Move, set defense, or activate stealth as needed.

**Auto-activation**: Structs automatically activate after build-complete. Use `struct-activate` only to re-activate a struct that was previously deactivated with `struct-deactivate`.

## Compute vs Complete

`struct-build-compute` is a helper that performs proof-of-work and automatically submits `struct-build-complete` with the hash results. The struct then auto-activates. You only need `struct-build-complete` if you computed the hash through external tools and want to submit it manually.

## The -D Flag

The `-D` flag (range 1-64) tells compute to wait until difficulty drops to the specified level before starting the hash. Difficulty decreases logarithmically as the struct ages. **Use `-D 3`** — at D=3, the hash is trivially instant and zero CPU is wasted. Lower values wait longer but burn no compute on hard hashes.

## Charge Costs

Every action consumes charge. Charge accumulates passively at 1 per block (~6 sec/block)...

Related Claw Skills