Use when Godot nodes have position set in both .tscn (editor) and _ready() (code), creating confusion about actual runtime position. Detects static position assignments that conflict with editor values. Syncs to single source of truth, making editor preview match game behavior (WYSIWYG).
Key Features
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Quick Start
TopRank Skills install Asreonn/godot-sync-static-positions
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Skill Details
GitHub Stars
2
GitHub Forks
0
Created
Mar 2026
Last Updated
3 months ago
tools
tools ide plugins
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