80,000+ Skills to Supercharge Claude
The open directory for GitHub-integrated capabilities, tools, and prompts for your AI workflows.
architecture-documentatio...
by aledlie
Create comprehensive technical documentation for code systems including data flow diagrams, architecture overviews, algo...
brainstorming
by shaowei-g
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying...
nodejs-package-json
by shaowei-g
Patch a Node.js project's package.json for standard build automation. Use when asked to add/standardize package.json scr...
typescript-default-lib
by shaowei-g
Install a default set of commonly used libraries when initializing a new TypeScript Node.js project (or retrofitting an...
frontend-design
by shaowei-g
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to...
typescript-write
by shaowei-g
Write TypeScript and JavaScript code following Metabase coding standards and best practices. Use when developing or refa...
skill-creator
by shaowei-g
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an exist...
context7-latest-usage
by shaowei-g
Fetch the latest, docs-grounded API details and best practices for a library/framework using Context7 MCP tools `resolve...
ai-agent-guidelines
by k2works
AI Agent の実行ガイドライン。TDD サイクル、品質保証、コンテキスト管理、完了報告のルールを定義。すべての開発タスク実行時...
git-commit
by k2works
Git コミットのベストプラクティス。意味のある変更単位でのコミット、Conventional Commits ルール、コミットメッセージの書き...
miro-sdk-integration
by wendleyw
Use when working with Miro SDK v2 operations, board manipulation, creating shapes, text, frames, or syncing data between...
supabase-patterns
by wendleyw
Use when working with Supabase database queries, RLS policies, Edge Functions, migrations, real-time subscriptions, or s...
typescript-strict-checks
by wendleyw
Use when fixing TypeScript errors, implementing new features, or reviewing code. Ensures adherence to strict mode with n...
biome-pack
by unfrgivn
Create and integrate a new biome pack (docs, data, art stubs)
cloverhollow-town
by unfrgivn
Build Cloverhollow town exterior + key building entrances (3D low-poly)
player-movement-camera
by unfrgivn
Implement 3D exploration movement + fixed 3/4 camera + 8-direction facing
fae-house-scenes
by unfrgivn
Build Fae's house scenes (3D low-poly) consistent with Cloverhollow style lock
art-pipeline-nano-banana
by unfrgivn
Use nano banana (Gemini CLI) to generate references and inputs for the deterministic 2.5D pipeline
scene-transitions
by unfrgivn
Implement 3D scene routing, fades, and spawn points
art-pipeline
by unfrgivn
Deterministic toon pipeline palettes, ramps, sprite baking, battle backgrounds
bootstrap-godot-project
by unfrgivn
Bootstrap Godot 4.5 project scaffolding for iOS-first 2.5D JRPG
battle-system
by unfrgivn
Implement classic turn-based battle scene (top HUD + bottom commands)
e2e-tests-gdunit4
by unfrgivn
Optional end-to-end tests in Godot using GdUnit4
scenario-runner-capture
by unfrgivn
Implement deterministic Scenario Runner + capture outputs for agents