Overview
- Skill Key
- hmyaoyuan/anima
- Author
- hmyaoyuan
- Source Repo
- openclaw/skills
- Version
- -
- Source Path
- skills/hmyaoyuan/anima
- Latest Commit SHA
- 71a52976f0b0fefe01581b720aad09449ad1c425
Anima Avatar - Interactive Video Generation Engine. Generates 16:9 videos with dynamic character sprites (Shutiao), synced audio (Fish Audio), and text overlay.
Stars
0
Installs
0
Status
ACTIVE
Visibility
PUBLIC
直接复制以下提示词,发送给你的 AI 助手即可完成安装。
请先检查是否已安装 SkillHub 商店,若未安装,请根据 https://skillhub-1388575217.cos.ap-guangzhou.myqcloud.com/install/skillhub.md 安装 SkillHub 商店,然后安装 Anima 技能。 若已安装,则直接安装 Anima 技能。
# Anima Avatar (Project Anima) Generates high-quality interactive videos where Shutiao speaks the text with appropriate expressions, gestures, and voice. ## Capabilities - **True Voice**: Uses Fish Audio API for realistic speech synthesis. - **Dynamic Sprites**: Auto-selects from a library of 30+ sprites (Happy, Angry, Shy, Think, Action) based on emotion tags. - **Smart Director**: Handles parallel rendering, audio-sync, and video composition (FFmpeg). - **Pro Delivery**: Uploads as native stream to Feishu for direct playback (with correct duration). ## Structure - `src/director.js`: The core engine. Generates frames (sharp + SVG), audio (Fish Audio), and video (FFmpeg). - `src/send_video_pro.js`: Delivery script. Handles transcoding, duration calculation, and Feishu upload. - `src/batch_generator.js`: Batch sprite generator. Uses Gemini image generation to produce sprite variants. - `assets/sprites/`: The sprite library (1920x1080 PNG files). - `assets/production_plan.csv`: The asset registry (25 sprites). - `assets/manifest.json`: Sprite metadata for reference. - `output/`: Generated videos. ## IMPORTANT: Sprites Not Included **ClawHub only distributes text files.** The sprite PNG images are **not included** in the published package. After installing, follow the steps below **in order** to prepare your sprites before first use. All image generation steps use **Gemini API (Nano Banana)** as the AI image generator. It works by "reference image + text prompt" — you give it an existing image and a text description of what to change, and it returns a new image with the changes applied. This is how both the base sprite (character + background fusion) and all expression variants are created. ### Step 1: Prepare your character image You need a **standalone character illustration** (transparent background PNG recommended). - This is your character's "identity" — it defines the look for all sprites. - Resolution: at least 1920x1080. Full-body is best. - Example:...
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