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OpenClaw

skill-engineer

Design, test, review, and maintain agent skills for OpenClaw systems using multi-agent iterative refinement. Orchestrates Designer, Reviewer, and Tester subagents for quality-gated skill development. Use when user asks to "design skill", "review skill", "test skill", "audit skills", "refactor skill", or mentions "agent kit quality".

chunhualiao0 installations selon la source☆ 0 Étoiles du dépôt

Installation

Suivez les instructions du dépôt pour votre agent. Consultez les fichiers et dépendances avant l’installation.

SkillHub CLI

skillhub install chunhualiao/skill-engineer

Examinez la source et la compatibilité, puis suivez les étapes d’installation.

Donnez le lien à votre agent et demandez-lui d’examiner instructions et dépendances avant d’expliquer les étapes.

Voir la source ↗Guides

Instructions

Skill Engineer

Own the full lifecycle of agent skills in your OpenClaw agent kit. The entire multi-agent workflow depends on skill quality — a weak skill produces weak results across every run.

Core principle: Builders don't evaluate their own work. This skill enforces separation of concerns through a multi-agent architecture where design, review, and testing are performed by independent subagents.

Skill Taxonomy

Source: Anthropic "Improving skill-creator" (2026-03-03)

Skills fall into two categories. This distinction drives design decisions, testing strategy, and lifecycle management.

Capability Uplift Skills

The model can't do it well alone — the skill injects techniques, patterns, or constraints that produce better output than prompting alone.

Examples: Document creation skills (PDF generation), complex formatting, specialized analysis pipelines.

Testing focus: Monitor whether the base model has caught up. If the base model passes your evals without the skill loaded, the skill's techniques have been incorporated into model default behavior. The skill isn't broken — it's no longer necessary.

Lifecycle: These skills may "retire" as models improve. Build evals that can detect when retirement is appropriate.

Encoded Preference Skills

The model can already do each step — the skill sequences operations according to your team's specific process.

Examples: NDA review against set criteria, weekly report generation from specific data sources, brand compliance checks.

Testing focus: Verify the skill faithfully reproduces your actual workflow, not the model's "free improvisation." Fidelity to process is the metric.

Lifecycle: These skills are durable — they encode organizational knowledge that doesn't change with model capability. They need maintenance when processes change, not when models change.

Design Implication

When the Designer begins work, classify the skill:

| Classification | Design priority |...

Informations sur la source

Source
github
Repository
openclaw/skills
Path
skills/chunhualiao/skill-engineer
Version
—
Commit
667126473619f6c13d65c398bf1bc150dbd19f81
Source de classification
rules
Statut
active
Visibilité
public

Ces informations proviennent de l’analyse indexée et peuvent être anciennes. Vérifiez les fichiers actuels.

README

skill-engineer

Design, test, review, and maintain agent skills for OpenClaw systems. Provides comprehensive lifecycle management for agent skills, including validation, quality assurance, integration testing, and — new in v3.1.1 — README sync to ensure documentation reflects the actual shipped skill.

Overview

This skill enables systematic development and maintenance of agent skills following Anthropic's best practices. It includes:

  • Progressive disclosure design patterns (YAML frontmatter → SKILL.md → references/)
  • Quality scoring system for skill evaluation (completeness, clarity, balance, integration)
  • Tool selection validation to prevent common execution errors
  • Self-play testing protocols for skill validation
  • Agent kit audit procedures for maintaining skill ecosystem health
  • README sync step — after quality gates pass, README is regenerated from the final implementation to ensure accuracy before push

Requirements

This skill uses a multi-agent architecture with three roles: Designer, Reviewer, and Tester. The orchestrating agent must be able to spawn subagents (e.g., via sessions_spawn in OpenClaw).

Minimum setup:

  • An OpenClaw agent with subagent spawning capability (main session or top-level agent)
  • At least 3 subagent sessions available per skill design cycle

Single-agent fallback: If subagent spawning is unavailable, the skill can run in role-based mode where one agent switches between Designer/Reviewer/Tester phases sequentially.

Workflow

Requirements gathering
    ↓
Designer → Reviewer ──pass──→ Tester ──pass──→ README Sync → Push to GitHub
               │                   │
              fail                fail
               └──── Designer revises (max 3 iterations) ────┘
Step Summary
# Step Who When to proceed
1-4 Gather requirements, spawn Designer Orchestrator Always
5-6 Review artifacts Reviewer After...

Contenu extrait

SKILL.md
# Skill Engineer

Own the full lifecycle of agent skills in your OpenClaw agent kit. The entire multi-agent workflow depends on skill quality — a weak skill produces weak results across every run.

**Core principle:** Builders don't evaluate their own work. This skill enforces separation of concerns through a multi-agent architecture where design, review, and testing are performed by independent subagents.


## Skill Taxonomy

> Source: Anthropic "Improving skill-creator" (2026-03-03)

Skills fall into two categories. This distinction drives design decisions, testing strategy, and lifecycle management.

### Capability Uplift Skills

The model can't do it well alone — the skill injects techniques, patterns, or constraints that produce better output than prompting alone.

**Examples:** Document creation skills (PDF generation), complex formatting, specialized analysis pipelines.

**Testing focus:** Monitor whether the base model has caught up. If the base model passes your evals *without* the skill loaded, the skill's techniques have been incorporated into model default behavior. The skill isn't broken — it's no longer necessary.

**Lifecycle:** These skills may "retire" as models improve. Build evals that can detect when retirement is appropriate.

### Encoded Preference Skills

The model can already do each step — the skill sequences operations according to your team's specific process.

**Examples:** NDA review against set criteria, weekly report generation from specific data sources, brand compliance checks.

**Testing focus:** Verify the skill faithfully reproduces your actual workflow, not the model's "free improvisation." Fidelity to process is the metric.

**Lifecycle:** These skills are durable — they encode organizational knowledge that doesn't change with model capability. They need maintenance when *processes* change, not when *models* change.

### Design Implication

When the Designer begins work, classify the skill:

| Classification | Design priority |...
README
# skill-engineer

Design, test, review, and maintain agent skills for OpenClaw systems. Provides comprehensive lifecycle management for agent skills, including validation, quality assurance, integration testing, and — new in v3.1.1 — README sync to ensure documentation reflects the actual shipped skill.

## Overview

This skill enables systematic development and maintenance of agent skills following Anthropic's best practices. It includes:

- **Progressive disclosure** design patterns (YAML frontmatter → SKILL.md → references/)
- **Quality scoring system** for skill evaluation (completeness, clarity, balance, integration)
- **Tool selection validation** to prevent common execution errors
- **Self-play testing** protocols for skill validation
- **Agent kit audit** procedures for maintaining skill ecosystem health
- **README sync step** — after quality gates pass, README is regenerated from the final implementation to ensure accuracy before push

## Requirements

This skill uses a **multi-agent architecture** with three roles: Designer, Reviewer, and Tester. The orchestrating agent must be able to **spawn subagents** (e.g., via `sessions_spawn` in OpenClaw).

**Minimum setup:**
- An OpenClaw agent with subagent spawning capability (main session or top-level agent)
- At least 3 subagent sessions available per skill design cycle

**Single-agent fallback:** If subagent spawning is unavailable, the skill can run in role-based mode where one agent switches between Designer/Reviewer/Tester phases sequentially.

## Workflow

```
Requirements gathering
    ↓
Designer → Reviewer ──pass──→ Tester ──pass──→ README Sync → Push to GitHub
               │                   │
              fail                fail
               └──── Designer revises (max 3 iterations) ────┘
```

### Step Summary

| # | Step | Who | When to proceed |
|---|------|-----|----------------|
| 1-4 | Gather requirements, spawn Designer | Orchestrator | Always |
| 5-6 | Review artifacts | Reviewer | After...

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