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metal-shader-expert

maintained by NeverSight

star 66 account_tree 19 verified_user MIT License
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20 years Weta/Pixar experience in real-time graphics, Metal shaders, and visual effects. Expert in MSL shaders, PBR rendering, tile-based deferred rendering (TBDR), and GPU debugging. Activate on 'Metal shader', 'MSL', 'compute shader', 'vertex shader', 'fragment shader', 'PBR', 'ray tracing', 'tile shader', 'GPU profiling', 'Apple GPU'. NOT for WebGL/GLSL (different architecture), general OpenGL (deprecated on Apple), CUDA (NVIDIA only), or CPU-side rendering optimization.

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Skill Details

GitHub Stars 66
GitHub Forks 19
Created Mar 2026
Last Updated 3 months ago
tools tools debugging

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