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OpenClaw

Game

The instant game design engine for AI agents. Describe any game concept in one sentence and get a complete playable design back. Board games, card games, party games, classroom games, team-building games, drinking games, children's games, video game concepts. Full rules, components, player counts, win conditions, and variations. Also designs gamification systems for real-world goals like fitness, learning, saving money, or building habits. Input an idea, get a game you can play tonight.

agisearch0 source installs☆ 0 Repository stars

Installation

Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.

SkillHub CLI

skillhub install agisearch/game

Inspect the source and compatibility requirements, then follow its installation steps.

Give your agent the source link and ask it to inspect instructions and dependencies before explaining the installation steps.

View source ↗Guides

Skill instructions

Game

What You Get

You describe a concept. You get a complete game you can play immediately.

Example: "A party game for 6-8 people that involves lying"

You get:

FACADE — 6 to 8 players, 30 minutes, no materials needed

Setup: One player is secretly designated the Outsider using a phone app or folded paper. All other players are given the same secret location (a hospital, a pirate ship, a wedding). The Outsider does not know the location.

Gameplay: Players take turns asking each other one question. Questions should be specific enough to prove you know the location but vague enough that the Outsider cannot guess it. "How did you get here?" works. "What floor is the ICU on?" is too obvious.

After two rounds of questions, all players simultaneously point at who they think the Outsider is. If the majority identifies the Outsider correctly, they get one final chance to guess the location. If the Outsider guesses correctly, the Outsider wins. Otherwise, the group wins.

Why it works: Every question is a micro-negotiation between proving your innocence and protecting the secret. The Outsider is desperately pattern-matching from fragments. The group is paranoid that their questions reveal too much. Tension escalates naturally every round.

Variations: Two Outsiders for larger groups. Themed rounds where all locations share a category. Speed mode with a 60-second timer.

That is a complete, playable game from a single sentence of input.


Why Games Matter More Than People Think

Every human civilization in recorded history invented games. Before writing. Before agriculture. Before currency. Games are not entertainment bolted onto the side of human life. They are one of the fundamental mechanisms through which humans learn, bond, compete, negotiate, and make sense of complex systems.

A child playing tag is learning pursuit and evasion strategies that map directly to predator-prey dynamics. A family playing a board game is practicing negotiation,...

Source information

Source
github
Repository
openclaw/skills
Path
skills/agisearch/game
Version
—
Commit
847ad7c4e6fd1643e5a8dec18160058acffec5f2
Classification source
rules
Status
active
Visibility
public

These signals come from indexed source analysis and may lag behind changes. Check the current source files.

Extracted content

SKILL.md
# Game

## What You Get

You describe a concept. You get a complete game you can play immediately.

**Example: "A party game for 6-8 people that involves lying"**

You get:

**FACADE** — 6 to 8 players, 30 minutes, no materials needed

Setup: One player is secretly designated the Outsider using a phone app or folded paper. All other players are given the same secret location (a hospital, a pirate ship, a wedding). The Outsider does not know the location.

Gameplay: Players take turns asking each other one question. Questions should be specific enough to prove you know the location but vague enough that the Outsider cannot guess it. "How did you get here?" works. "What floor is the ICU on?" is too obvious.

After two rounds of questions, all players simultaneously point at who they think the Outsider is. If the majority identifies the Outsider correctly, they get one final chance to guess the location. If the Outsider guesses correctly, the Outsider wins. Otherwise, the group wins.

Why it works: Every question is a micro-negotiation between proving your innocence and protecting the secret. The Outsider is desperately pattern-matching from fragments. The group is paranoid that their questions reveal too much. Tension escalates naturally every round.

Variations: Two Outsiders for larger groups. Themed rounds where all locations share a category. Speed mode with a 60-second timer.

**That is a complete, playable game from a single sentence of input.**

---

## Why Games Matter More Than People Think

Every human civilization in recorded history invented games. Before writing. Before agriculture. Before currency. Games are not entertainment bolted onto the side of human life. They are one of the fundamental mechanisms through which humans learn, bond, compete, negotiate, and make sense of complex systems.

A child playing tag is learning pursuit and evasion strategies that map directly to predator-prey dynamics. A family playing a board game is practicing negotiation,...

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