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PythonReactSEOPDF
OpenClaw

excalidraw

Generate hand-drawn style diagrams, flowcharts, and architecture diagrams as PNG images from Excalidraw JSON

a-anand-911190 installations selon la source☆ 0 Étoiles du dépôt

Installation

Suivez les instructions du dépôt pour votre agent. Consultez les fichiers et dépendances avant l’installation.

SkillHub CLI

skillhub install a-anand-91119/excalidraw

Examinez la source et la compatibilité, puis suivez les étapes d’installation.

Donnez le lien à votre agent et demandez-lui d’examiner instructions et dépendances avant d’expliquer les étapes.

Voir la source ↗Guides

Instructions

Excalidraw Diagram Generator

Generate beautiful hand-drawn style diagrams rendered as PNG images.

Workflow

  1. Generate JSON — Write Excalidraw element array based on what the user wants
  2. Save to file — Write JSON to /tmp/<name>.excalidraw
  3. Render — node <skill_dir>/scripts/render.js /tmp/<name>.excalidraw /tmp/<name>.png
  4. Send — Send the PNG via message tool with filePath

Quick Reference

node <skill_dir>/scripts/render.js input.excalidraw output.png

Element Types

Type Shape Key Props
rectangle Box x, y, width, height
ellipse Oval x, y, width, height
diamond Decision x, y, width, height
arrow Arrow connects shapes (see Arrow Binding below)
line Line x, y, points: [[0,0],[dx,dy]]
text Label x, y, text, fontSize, fontFamily (1=hand, 2=sans, 3=code)
Styling (all shapes)
{
  "strokeColor": "#1e1e1e",
  "backgroundColor": "#a5d8ff",
  "fillStyle": "hachure",
  "strokeWidth": 2,
  "roughness": 1,
  "strokeStyle": "solid"
}

fillStyle: hachure (diagonal lines), cross-hatch, solid roughness: 0=clean, 1=hand-drawn (default), 2=very sketchy

Arrow Binding (IMPORTANT)

Always use from/to bindings for arrows. The renderer auto-calculates edge intersection points — no manual coordinate math needed.

Simple arrow (straight, between two shapes)
{"type":"arrow","id":"a1","from":"box1","to":"box2","strokeColor":"#1e1e1e","strokeWidth":2,"roughness":1}

That's it. No x, y, or points needed. The renderer computes start/end at shape edges.

Multi-segment arrow (routed path with waypoints)

For arrows that need to go around obstacles, use absolutePoints with intermediate waypoints:

{
  "type":"arrow","id":"a2","from":"box3","to":"box1",
  "absolutePoints": true,
  "points": [[375,500],[30,500],[30,127],[60,127]],
  "strokeColor":"#1e1e1e","strokeWidth":2,"roughness"...

Informations sur la source

Source
github
Repository
openclaw/skills
Path
skills/a-anand-91119/excalidraw
Version
—
Commit
980b669cd9ed3f67329e070cc931ec729ba513f1
Source de classification
rules
Statut
active
Visibilité
public

Ces informations proviennent de l’analyse indexée et peuvent être anciennes. Vérifiez les fichiers actuels.

Contenu extrait

SKILL.md
# Excalidraw Diagram Generator

Generate beautiful hand-drawn style diagrams rendered as PNG images.

## Workflow

1. **Generate JSON** — Write Excalidraw element array based on what the user wants
2. **Save to file** — Write JSON to `/tmp/<name>.excalidraw`
3. **Render** — `node <skill_dir>/scripts/render.js /tmp/<name>.excalidraw /tmp/<name>.png`
4. **Send** — Send the PNG via message tool with `filePath`

## Quick Reference

```bash
node <skill_dir>/scripts/render.js input.excalidraw output.png
```

## Element Types

| Type | Shape | Key Props |
|------|-------|-----------|
| `rectangle` | Box | x, y, width, height |
| `ellipse` | Oval | x, y, width, height |
| `diamond` | Decision | x, y, width, height |
| `arrow` | Arrow | connects shapes (see Arrow Binding below) |
| `line` | Line | x, y, points: [[0,0],[dx,dy]] |
| `text` | Label | x, y, text, fontSize, fontFamily (1=hand, 2=sans, 3=code) |

### Styling (all shapes)

```json
{
  "strokeColor": "#1e1e1e",
  "backgroundColor": "#a5d8ff",
  "fillStyle": "hachure",
  "strokeWidth": 2,
  "roughness": 1,
  "strokeStyle": "solid"
}
```

**fillStyle**: `hachure` (diagonal lines), `cross-hatch`, `solid`
**roughness**: 0=clean, 1=hand-drawn (default), 2=very sketchy

## Arrow Binding (IMPORTANT)

**Always use `from`/`to` bindings for arrows.** The renderer auto-calculates edge intersection points — no manual coordinate math needed.

### Simple arrow (straight, between two shapes)
```json
{"type":"arrow","id":"a1","from":"box1","to":"box2","strokeColor":"#1e1e1e","strokeWidth":2,"roughness":1}
```
That's it. No x, y, or points needed. The renderer computes start/end at shape edges.

### Multi-segment arrow (routed path with waypoints)
For arrows that need to go around obstacles, use `absolutePoints` with intermediate waypoints:
```json
{
  "type":"arrow","id":"a2","from":"box3","to":"box1",
  "absolutePoints": true,
  "points": [[375,500],[30,500],[30,127],[60,127]],
  "strokeColor":"#1e1e1e","strokeWidth":2,"roughness"...

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