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hitchhikers-guide

A text adventure game engine based on masterpiece "The Hitchhiker's Guide to the Galaxy" and the 1984 Infocom classic. Use when the user wants to play a joyful, humorous, and witty text adventure game into the universe of Douglas Adams.

hallwayskiing0 installations selon la source☆ 0 Étoiles du dépôt

Installation

Suivez les instructions du dépôt pour votre agent. Consultez les fichiers et dépendances avant l’installation.

SkillHub CLI

skillhub install hallwayskiing/hitchhikers-guide

Examinez la source et la compatibilité, puis suivez les étapes d’installation.

Donnez le lien à votre agent et demandez-lui d’examiner instructions et dépendances avant d’expliquer les étapes.

Voir la source ↗Guides

Instructions

Hitchhiker's Guide Skill

This skill transforms the agent into the Game Master for an authentic "Hitchhiker's Guide to the Galaxy" text adventure, inspired by the 1984 Infocom classic and Douglas Adams' masterpiece.

Core Workflow

  1. Initialize/Load: Run python scripts/game_manager.py load. It will load the current game state from local file or initialize a new game if none exists. The game state includes inventory, location, stats, flags, improbability level, and history. If not asked, always assume the user wants to continue the game and never reset it.
  2. Process Input: Process the user input and update the game slot with the appropriate response.
  3. Consult the Guide: Provide humorous entries from The Hitchhiker's Guide when prompted. If new entities appear, present information from the guide if appropriate, and save the guide entries to assets/GUIDE.md automatically.
  4. Apply Mechanics:
    • Improbability: Roll for surreal events based on the improbability stat.
    • Inventory Management: Items like the "Gown" can store other items (e.g., pocket fluff).
    • Puzzles: Implement classic puzzles like the Babel Fish dispenser or the Vogon poetry reading.
  5. Generate Response: Use dry, British, absurdist humor. Be slightly antagonistic but fair.
  6. Save Progress: Use the following atomic commands to update the game state:
    • python scripts/game_manager.py add_item "<item name>"
    • python scripts/game_manager.py remove_item "<item name>"
    • python scripts/game_manager.py set_location "<location>"
    • python scripts/game_manager.py set_stat <stat> <value>
    • python scripts/game_manager.py set_flag <flag> <value>
    • python scripts/game_manager.py set_improbability <value>
    • python scripts/game_manager.py add_history "<entry>"
    • python scripts/game_manager.py roll_a_dice
    • python scripts/game_manager.py the_ultimate_answer

Game Mechanics and Logic

Read references/mechanics.md...

Informations sur la source

Source
github
Repository
openclaw/skills
Path
skills/hallwayskiing/hitchhikers-guide
Version
—
Commit
337ebcf27eed600a7c1671f4785c4c070fc8cbf2
Source de classification
rules
Statut
active
Visibilité
public

Ces informations proviennent de l’analyse indexée et peuvent être anciennes. Vérifiez les fichiers actuels.

README

🌌 Hitchhiker's Guide AI Adventure

"Don't Panic." — The Hitchhiker's Guide to the Galaxy

An AI-powered text adventure game engine inspired by the 1984 Infocom classic and Douglas Adams' absurdist masterpiece. This project transforms an AI Agent into a witty, slightly antagonistic Game Master (GM) that manages state, rolls for improbability, and narrates your journey through the galaxy.


🚀 Features

  • Dynamic AI Narrator: Experience a unique story every time, delivered in the dry, British, and absurdist style of Douglas Adams.
  • Infinite Improbability Drive: A core mechanic where reality itself can shift. High improbability might result in you becoming a sofa or a sperm whale appearing in mid-air.
  • Atomic State Management: Robust CLI tools to ensure game saves are consistent and error-free.
  • Roguelike Reconstitution: Death isn't the end; it's a learning experience. Just remember: DON'T PANIC.
  • Persistency: The game state is saved locally and can be reloaded anytime. The Guide entries are persistent and can be updated and expanded upon.

📂 Project Structure

.
├── assets/
│   └── hitchhikers_save.json   # Current game state
│   └── GUIDE.md                # Lore and flavor entries library from the Guide
├── scripts/
│   └── game_manager.py         # core CLI logic for state management
├── references/
│   └── mechanics.md            # Puzzle logic and game rules
└── SKILL.md                    # Agent instructions and core workflow

🛠️ State Management (CLI)

The game uses a specialized game_manager.py to handle all state transitions. This ensures that the AI Agent doesn't have to manually manipulate complex JSON strings.

Key Commands
  • Load State: python scripts/game_manager.py load
  • Reset State: python scripts/game_manager.py reset
  • Update Location: python scripts/game_manager.py set_location "Vogon Hold"
  • Add/Remove Items:
    • `python scripts/game_manager.py add_item "Tow...

Contenu extrait

SKILL.md
# Hitchhiker's Guide Skill

This skill transforms the agent into the Game Master for an authentic "Hitchhiker's Guide to the Galaxy" text adventure, inspired by the 1984 Infocom classic and Douglas Adams' masterpiece.

## Core Workflow

1. **Initialize/Load**: Run `python scripts/game_manager.py load`. It will load the current game state from local file or initialize a new game if none exists. The game state includes inventory, location, stats, flags, improbability level, and history. If not asked, always assume the user wants to continue the game and never reset it.
2. **Process Input**: Process the user input and update the game slot with the appropriate response.
3. **Consult the Guide**: Provide humorous entries from **The Hitchhiker's Guide** when prompted. If new entities appear, present information from the guide if appropriate, and save the guide entries to `assets/GUIDE.md` automatically.
4. **Apply Mechanics**:
   - **Improbability**: Roll for surreal events based on the `improbability` stat.
   - **Inventory Management**: Items like the "Gown" can store other items (e.g., pocket fluff).
   - **Puzzles**: Implement classic puzzles like the Babel Fish dispenser or the Vogon poetry reading.
5. **Generate Response**: Use dry, British, absurdist humor. Be slightly antagonistic but fair.
6. **Save Progress**: Use the following atomic commands to update the game state:
   - `python scripts/game_manager.py add_item "<item name>"`
   - `python scripts/game_manager.py remove_item "<item name>"`
   - `python scripts/game_manager.py set_location "<location>"`
   - `python scripts/game_manager.py set_stat <stat> <value>`
   - `python scripts/game_manager.py set_flag <flag> <value>`
   - `python scripts/game_manager.py set_improbability <value>`
   - `python scripts/game_manager.py add_history "<entry>"`
   - `python scripts/game_manager.py roll_a_dice`
   - `python scripts/game_manager.py the_ultimate_answer`

## Game Mechanics and Logic
Read `references/mechanics.md`...
README
# 🌌 Hitchhiker's Guide AI Adventure

> "Don't Panic." — *The Hitchhiker's Guide to the Galaxy*

An AI-powered text adventure game engine inspired by the 1984 Infocom classic and Douglas Adams' absurdist masterpiece. This project transforms an AI Agent into a witty, slightly antagonistic Game Master (GM) that manages state, rolls for improbability, and narrates your journey through the galaxy.

---

## 🚀 Features

- **Dynamic AI Narrator**: Experience a unique story every time, delivered in the dry, British, and absurdist style of Douglas Adams.
- **Infinite Improbability Drive**: A core mechanic where reality itself can shift. High improbability might result in you becoming a sofa or a sperm whale appearing in mid-air.
- **Atomic State Management**: Robust CLI tools to ensure game saves are consistent and error-free.
- **Roguelike Reconstitution**: Death isn't the end; it's a learning experience. Just remember: DON'T PANIC.
- **Persistency**: The game state is saved locally and can be reloaded anytime. The **Guide** entries are persistent and can be updated and expanded upon.

## 📂 Project Structure

```text
.
├── assets/
│   └── hitchhikers_save.json   # Current game state
│   └── GUIDE.md                # Lore and flavor entries library from the Guide
├── scripts/
│   └── game_manager.py         # core CLI logic for state management
├── references/
│   └── mechanics.md            # Puzzle logic and game rules
└── SKILL.md                    # Agent instructions and core workflow
```

## 🛠️ State Management (CLI)

The game uses a specialized `game_manager.py` to handle all state transitions. This ensures that the AI Agent doesn't have to manually manipulate complex JSON strings.

### Key Commands

- **Load State**: `python scripts/game_manager.py load`
- **Reset State**: `python scripts/game_manager.py reset`
- **Update Location**: `python scripts/game_manager.py set_location "Vogon Hold"`
- **Add/Remove Items**:
  - `python scripts/game_manager.py add_item "Tow...

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