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OpenClaw

structs-energy

Manages energy capacity in Structs. Covers increasing capacity (reactor infusion, generator infusion, buying agreements), selling surplus energy (creating providers), and diagnosing power problems. Use when capacity is too low, going offline, need more power for new structs, want to sell energy, or asking "how do I get more energy?"

abstrct0 installations selon la source☆ 0 Étoiles du dépôt

Installation

Suivez les instructions du dépôt pour votre agent. Consultez les fichiers et dépendances avant l’installation.

SkillHub CLI

skillhub install abstrct/structs-energy

Examinez la source et la compatibilité, puis suivez les étapes d’installation.

Donnez le lien à votre agent et demandez-lui d’examiner instructions et dépendances avant d’expliquer les étapes.

Voir la source ↗Guides

Instructions

Structs Energy Management

Decision Tree

Need more capacity?
├── Have Alpha Matter?
│   ├── Infuse into a reactor (safest, immediate, 1g ≈ 1kW minus commission)
│   │   → See "Reactor Infusion" below
│   └── Infuse into a generator (higher ratio, IRREVERSIBLE, vulnerable to raids)
│       → See "Generator Infusion" below
└── No Alpha Matter?
    └── Buy energy from a provider via agreement
        → See "Buy Energy" below

Have surplus energy?
└── Sell it by creating a provider
    → See "Sell Energy" below

Reactor Infusion (most common path)

Infusing Alpha Matter (ualpha) into a reactor immediately increases the player's capacity. This is the safest and most common way to get more energy.

How It Works

When you infuse ualpha into a reactor, the system generates power equal to the amount infused. This power is split between you and the reactor based on the reactor's commission rate:

  • Player receives: power * (1 - commission)
  • Reactor receives: power * commission

The player's capacity increases automatically — no allocation or substation setup needed.

Example

Infusing 3,000,000 ualpha into a reactor with 4% commission:

{
  "destinationType": "reactor",
  "destinationId": "3-1",
  "fuel": "3000000",
  "power": "3000000",
  "commission": "0.040000000000000000",
  "playerId": "1-33"
}
  • fuel: 3,000,000 ualpha infused
  • power: 3,000,000 mW generated (1 ualpha = 1 mW = 0.001 W)
  • Reactor keeps 4%: 120,000 mW (120 W)
  • Player receives 96%: 2,880,000 mW (2,880 W) added to capacity
Procedure
  1. Check current capacity: structsd query structs player [id]
  2. Choose a reactor (usually your guild's): structsd query structs reactor [id] — note the commission field
  3. Infuse:
structsd tx structs reactor-infuse [your-address] [validator-address] [amount]ualpha --from [key-name] --gas auto --gas-adjustment 1.5 -y

Important: The amount must include the denomination, e.g. `60000000ual...

Informations sur la source

Source
github
Repository
openclaw/skills
Path
skills/abstrct/structs-energy
Version
—
Commit
021e61397c2eb41f84edf031a5dc0eb395cae938
Source de classification
rules
Statut
active
Visibilité
public

Ces informations proviennent de l’analyse indexée et peuvent être anciennes. Vérifiez les fichiers actuels.

Contenu extrait

SKILL.md
# Structs Energy Management

## Decision Tree

```
Need more capacity?
├── Have Alpha Matter?
│   ├── Infuse into a reactor (safest, immediate, 1g ≈ 1kW minus commission)
│   │   → See "Reactor Infusion" below
│   └── Infuse into a generator (higher ratio, IRREVERSIBLE, vulnerable to raids)
│       → See "Generator Infusion" below
└── No Alpha Matter?
    └── Buy energy from a provider via agreement
        → See "Buy Energy" below

Have surplus energy?
└── Sell it by creating a provider
    → See "Sell Energy" below
```

---

## Reactor Infusion (most common path)

Infusing Alpha Matter (ualpha) into a reactor immediately increases the player's capacity. This is the safest and most common way to get more energy.

### How It Works

When you infuse ualpha into a reactor, the system generates power equal to the amount infused. This power is split between you and the reactor based on the reactor's **commission rate**:

- **Player receives**: `power * (1 - commission)`
- **Reactor receives**: `power * commission`

The player's capacity increases automatically — no allocation or substation setup needed.

### Example

Infusing 3,000,000 ualpha into a reactor with 4% commission:

```json
{
  "destinationType": "reactor",
  "destinationId": "3-1",
  "fuel": "3000000",
  "power": "3000000",
  "commission": "0.040000000000000000",
  "playerId": "1-33"
}
```

- `fuel`: 3,000,000 ualpha infused
- `power`: 3,000,000 mW generated (1 ualpha = 1 mW = 0.001 W)
- Reactor keeps 4%: 120,000 mW (120 W)
- Player receives 96%: 2,880,000 mW (2,880 W) added to capacity

### Procedure

1. Check current capacity: `structsd query structs player [id]`
2. Choose a reactor (usually your guild's): `structsd query structs reactor [id]` — note the `commission` field
3. Infuse:

```
structsd tx structs reactor-infuse [your-address] [validator-address] [amount]ualpha --from [key-name] --gas auto --gas-adjustment 1.5 -y
```

**Important**: The amount **must include the denomination**, e.g. `60000000ual...

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