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structs-reconnaissance

Gathers intelligence on players, guilds, planets, and the galaxy in Structs. Use when scouting enemy players, checking planet defenses, monitoring fleet movements, assessing guild strength, surveying the galaxy map, gathering intel before combat or raids, or updating competitive intelligence. Persists findings to memory/intel/.

abstrct0 来源安装数☆ 0 仓库 Stars

安装与使用

请根据来源仓库和你的 AI 工具说明安装此技能。先阅读技能文件和依赖要求,再添加到工作流。

SkillHub CLI

skillhub install abstrct/structs-reconnaissance

打开来源仓库,查看说明和兼容环境后,按来源提供的命令或步骤安装。

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查看来源 ↗使用指南

技能说明

Structs Reconnaissance

Procedure

  1. Query entities — All via structsd query structs [subcommand] [args]:
    • Self: address [your-address] — resolves your address to a player ID. A result of 1-0 means no player exists for that address.
    • Players: player [id], player-all
    • Planets: planet [id], planet-all, planet-all-by-player [player-id], planet-attribute [planet-id] [type], planet-attribute-all
    • Structs: struct [id], struct-all, struct-attribute [id] [type], struct-type [id], struct-type-all
    • Fleets: fleet [id], fleet-all, fleet-by-index [index]
    • Guilds: guild [id], guild-all, guild-membership-application [id], guild-membership-application-all
    • Energy: reactor [id], reactor-all, infusion [id], infusion-all, infusion-all-by-destination [dest-id], provider [id], provider-all, agreement [id], agreement-all, agreement-all-by-provider [provider-id]
    • Power: allocation [id], allocation-all, allocation-all-by-source [source-id], allocation-all-by-destination [dest-id], substation [id], substation-all
    • Grid: grid [id], grid-all
    • Block: block-height
  2. Assess targets — For players: structs, power capacity, fleet status (onStation = can build; away = raiding). For planets: ore remaining, defense structs, shield. For guilds: members, Central Bank status.
  3. Identify vulnerabilities — Unrefined ore stockpile, power near capacity, undefended planet, fleet away (raiding).
  4. Persist intelligence — After gathering, update:

来源信息

Source
github
Repository
openclaw/skills
Path
skills/abstrct/structs-reconnaissance
Version
—
Commit
0d65a75b7999bbf659aab037953b0ef0f001cafa
分类来源
rules
状态
active
可见性
public

这些信息来自收录时的来源分析,可能滞后;使用前请核对最新来源文件。

来源内容

SKILL.md
# Structs Reconnaissance

## Procedure

1. **Query entities** — All via `structsd query structs [subcommand] [args]`:
   - Self: `address [your-address]` — resolves your address to a player ID. A result of `1-0` means no player exists for that address.
   - Players: `player [id]`, `player-all`
   - Planets: `planet [id]`, `planet-all`, `planet-all-by-player [player-id]`, `planet-attribute [planet-id] [type]`, `planet-attribute-all`
   - Structs: `struct [id]`, `struct-all`, `struct-attribute [id] [type]`, `struct-type [id]`, `struct-type-all`
   - Fleets: `fleet [id]`, `fleet-all`, `fleet-by-index [index]`
   - Guilds: `guild [id]`, `guild-all`, `guild-membership-application [id]`, `guild-membership-application-all`
   - Energy: `reactor [id]`, `reactor-all`, `infusion [id]`, `infusion-all`, `infusion-all-by-destination [dest-id]`, `provider [id]`, `provider-all`, `agreement [id]`, `agreement-all`, `agreement-all-by-provider [provider-id]`
   - Power: `allocation [id]`, `allocation-all`, `allocation-all-by-source [source-id]`, `allocation-all-by-destination [dest-id]`, `substation [id]`, `substation-all`
   - Grid: `grid [id]`, `grid-all`
   - Block: `block-height`
2. **Assess targets** — For players: structs, power capacity, fleet status (onStation = can build; away = raiding). For planets: ore remaining, defense structs, shield. For guilds: members, Central Bank status.
3. **Identify vulnerabilities** — Unrefined ore stockpile, power near capacity, undefended planet, fleet away (raiding).
4. **Persist intelligence** — After gathering, update:
   - [memory/intel/players/{player-id}.md](https://structs.ai/memory/intel) — Player dossier (profile, behavior, vulnerabilities, relationship)
   - [memory/intel/guilds/{guild-id}.md](https://structs.ai/memory/intel) — Guild profile (members, bank status, strengths, weaknesses)
   - [memory/intel/territory.md](https://structs.ai/memory/intel) — Planet ownership, ore, defense levels
   - [memory/intel/threats.md](https://stru...

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