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Render Stl Png

render stl png

ajmwagar0 来源安装数☆ 0 仓库 Stars

安装与使用

请根据来源仓库和你的 AI 工具说明安装此技能。先阅读技能文件和依赖要求,再添加到工作流。

SkillHub CLI

skillhub install ajmwagar/render-stl-png

打开来源仓库,查看说明和兼容环境后,按来源提供的命令或步骤安装。

将来源链接提供给你的 Agent,让它先读取说明、核对依赖,并向你说明将执行的安装步骤。

查看来源 ↗使用指南

技能说明

render-stl-png

Render an STL to a PNG from a nice, consistent 3D angle ("Blender-ish" default perspective) with a solid color.

This is a deterministic software renderer:

  • No OpenGL
  • No Blender dependency
  • Uses a simple camera + z-buffer + Lambert shading

Inputs

  • STL file path (ASCII or binary)
  • Output PNG path

Parameters

  • --size <px>: image width/height (square), default 1024
  • --bg "#rrggbb": background color, default #0b0f14
  • --color "#rrggbb": mesh base color, default #4cc9f0
  • --azim-deg <deg>: camera azimuth around Z, default -35
  • --elev-deg <deg>: camera elevation, default 25
  • --fov-deg <deg>: perspective field of view, default 35
  • --margin <0..0.4>: framing margin as fraction of view, default 0.08
  • --light-dir "x,y,z": directional light vector, default -0.4,-0.3,1.0

Usage

One-shot
python3 scripts/render_stl_png.py \
  --stl /path/to/model.stl \
  --out /tmp/model.png \
  --color "#ffb703" \
  --bg "#0b0f14" \
  --size 1200
Wrapper (recommended)

The wrapper creates a cached venv (so pillow is available) and runs the renderer.

bash scripts/render_stl_png.sh /path/to/model.stl /tmp/model.png --color "#ffb703"

Notes

  • This is meant for marketing/preview images, not photorealism.
  • If you need studio lighting / materials, use Blender — but this gets you 80% quickly and reproducibly.

来源信息

Source
github
Repository
openclaw/skills
Path
skills/ajmwagar/render-stl-png
Version
—
Commit
3faa855b291a063306378584c16cab32ec4048ba
分类来源
rules
状态
active
可见性
public

这些信息来自收录时的来源分析,可能滞后;使用前请核对最新来源文件。

来源内容

SKILL.md
# render-stl-png

Render an STL to a PNG from a nice, consistent 3D angle ("Blender-ish" default perspective) with a solid color.

This is a **deterministic software renderer**:
- No OpenGL
- No Blender dependency
- Uses a simple camera + z-buffer + Lambert shading

## Inputs

- STL file path (ASCII or binary)
- Output PNG path

## Parameters

- `--size <px>`: image width/height (square), default `1024`
- `--bg "#rrggbb"`: background color, default `#0b0f14`
- `--color "#rrggbb"`: mesh base color, default `#4cc9f0`
- `--azim-deg <deg>`: camera azimuth around Z, default `-35`
- `--elev-deg <deg>`: camera elevation, default `25`
- `--fov-deg <deg>`: perspective field of view, default `35`
- `--margin <0..0.4>`: framing margin as fraction of view, default `0.08`
- `--light-dir "x,y,z"`: directional light vector, default `-0.4,-0.3,1.0`

## Usage

### One-shot

```bash
python3 scripts/render_stl_png.py \
  --stl /path/to/model.stl \
  --out /tmp/model.png \
  --color "#ffb703" \
  --bg "#0b0f14" \
  --size 1200
```

### Wrapper (recommended)

The wrapper creates a cached venv (so `pillow` is available) and runs the renderer.

```bash
bash scripts/render_stl_png.sh /path/to/model.stl /tmp/model.png --color "#ffb703"
```

## Notes

- This is meant for **marketing/preview images**, not photorealism.
- If you need studio lighting / materials, use Blender — but this gets you 80% quickly and reproducibly.

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