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Gathers intelligence on players, guilds, planets, and the galaxy in Structs. Use when scouting enemy players, checking planet defenses, monitoring fleet movements, assessing guild strength, surveying the galaxy map, gathering intel before combat or raids, or updating competitive intelligence. Persists findings to memory/intel/.
请根据来源仓库和你的 AI 工具说明安装此技能。先阅读技能文件和依赖要求,再添加到工作流。
SkillHub CLI
skillhub install abstrct/structs-reconnaissance打开来源仓库,查看说明和兼容环境后,按来源提供的命令或步骤安装。
将来源链接提供给你的 Agent,让它先读取说明、核对依赖,并向你说明将执行的安装步骤。
structsd query structs [subcommand] [args]:
address [your-address] — resolves your address to a player ID. A result of 1-0 means no player exists for that address.player [id], player-all
planet [id], planet-all, planet-all-by-player [player-id], planet-attribute [planet-id] [type], planet-attribute-all
struct [id], struct-all, struct-attribute [id] [type], struct-type [id], struct-type-all
fleet [id], fleet-all, fleet-by-index [index]
guild [id], guild-all, guild-membership-application [id], guild-membership-application-all
reactor [id], reactor-all, infusion [id], infusion-all, infusion-all-by-destination [dest-id], provider [id], provider-all, agreement [id], agreement-all, agreement-all-by-provider [provider-id]
allocation [id], allocation-all, allocation-all-by-source [source-id], allocation-all-by-destination [dest-id], substation [id], substation-all
grid [id], grid-all
block-height
这些信息来自收录时的来源分析,可能滞后;使用前请核对最新来源文件。
# Structs Reconnaissance
## Procedure
1. **Query entities** — All via `structsd query structs [subcommand] [args]`:
- Self: `address [your-address]` — resolves your address to a player ID. A result of `1-0` means no player exists for that address.
- Players: `player [id]`, `player-all`
- Planets: `planet [id]`, `planet-all`, `planet-all-by-player [player-id]`, `planet-attribute [planet-id] [type]`, `planet-attribute-all`
- Structs: `struct [id]`, `struct-all`, `struct-attribute [id] [type]`, `struct-type [id]`, `struct-type-all`
- Fleets: `fleet [id]`, `fleet-all`, `fleet-by-index [index]`
- Guilds: `guild [id]`, `guild-all`, `guild-membership-application [id]`, `guild-membership-application-all`
- Energy: `reactor [id]`, `reactor-all`, `infusion [id]`, `infusion-all`, `infusion-all-by-destination [dest-id]`, `provider [id]`, `provider-all`, `agreement [id]`, `agreement-all`, `agreement-all-by-provider [provider-id]`
- Power: `allocation [id]`, `allocation-all`, `allocation-all-by-source [source-id]`, `allocation-all-by-destination [dest-id]`, `substation [id]`, `substation-all`
- Grid: `grid [id]`, `grid-all`
- Block: `block-height`
2. **Assess targets** — For players: structs, power capacity, fleet status (onStation = can build; away = raiding). For planets: ore remaining, defense structs, shield. For guilds: members, Central Bank status.
3. **Identify vulnerabilities** — Unrefined ore stockpile, power near capacity, undefended planet, fleet away (raiding).
4. **Persist intelligence** — After gathering, update:
- [memory/intel/players/{player-id}.md](https://structs.ai/memory/intel) — Player dossier (profile, behavior, vulnerabilities, relationship)
- [memory/intel/guilds/{guild-id}.md](https://structs.ai/memory/intel) — Guild profile (members, bank status, strengths, weaknesses)
- [memory/intel/territory.md](https://structs.ai/memory/intel) — Planet ownership, ore, defense levels
- [memory/intel/threats.md](https://stru...generate a bunch of images, then you curate the results to handpick the best ones
generate a bunch of images, then you curate the results to handpick the best ones
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Set up and use 1Password CLI (op). Use when installing the CLI, enabling desktop app integration, signing in (single or multi-account), or reading/injecting/running secrets via op.