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godot-sync-static-positions

maintained by Asreonn

star 2 account_tree 0 verified_user MIT License
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Use when Godot nodes have position set in both .tscn (editor) and _ready() (code), creating confusion about actual runtime position. Detects static position assignments that conflict with editor values. Syncs to single source of truth, making editor preview match game behavior (WYSIWYG).

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Skill Details

GitHub Stars 2
GitHub Forks 0
Created Mar 2026
Last Updated 3 months ago
tools tools ide plugins

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