anti-cheat-systems
Guide for understanding anti-cheat systems and bypass techniques. Use this skill when researching game protection systems (EAC, BattlEye, Vanguard), anti-cheat architecture, detection methods, or bypass strategies.
Installation
Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.
View source ↗GuidesSkill instructions
Anti-Cheat Systems & Analysis
Overview
This skill covers anti-cheat systems used in games, their detection mechanisms, and research techniques. Understanding anti-cheat helps both defenders (game developers) and security researchers.
Major Anti-Cheat Systems
Easy Anti-Cheat (EAC)
- Kernel-mode driver protection
- Process integrity verification
- Memory scanning
- Used by: Fortnite, Apex Legends, Rust
BattlEye
- Kernel driver with ring-0 access
- Screenshot capture capability
- Network traffic analysis
- Used by: PUBG, Rainbow Six Siege, DayZ
Vanguard (Riot Games)
- Always-on kernel driver
- Boot-time initialization
- Hypervisor detection
- Used by: Valorant, League of Legends
Valve Anti-Cheat (VAC)
- User-mode detection
- Signature-based scanning
- Delayed ban waves
- Used by: CS2, Dota 2, TF2
Other Systems
- PunkBuster: Legacy FPS anti-cheat
- FairFight: Server-side statistical analysis
- nProtect GameGuard: Korean anti-cheat solution
- XIGNCODE3: Mobile game protection
- ACE (Tencent): Chinese market protection
Detection Mechanisms
Memory Detection
- Signature scanning for known cheats
- Code integrity verification
- Injected module detection
- Memory modification monitoring
Process Detection
- Handle enumeration
- Thread context inspection
- Debug register monitoring
- Stack trace analysis
Kernel-Level Detection
- Driver verification
- Callback registration monitoring
- System call hooking detection
- PatchGuard integration
Behavioral Analysis
- Input pattern analysis
- Movement anomaly detection
- Statistical improbability flagging
- Network packet inspection
Anti-Cheat Architecture
User-Mode Components
- Process scanner
- Module verifier
- Overlay detector
- Screenshot capture
Kernel-Mode Components
- Driver loader
- Memory protection
- System callback registration
- Hypervisor detection
Server-Side Components
- Statistical analysis
- Replay verification
- Report processing
- Ban management
Research Techniques
Static Analysis
- Dump and analyze AC drivers
- Reverse engineer detection routines
- Identify signature patterns
- Map callback registrations
Dynamic Analysis
- Monitor system calls
- Track driver communications
- Analyze network traffic
- Debug with hypervisor tools
Bypass Categories
Memory Access
- Physical memory read/write
- DMA-based access
- Hypervisor memory virtualization
- Driver-based access
Code Execution
- Manual mapping
- Thread hijacking
- APC injection
- Kernel callbacks
Detection Evasion
- Signature mutation
- Timing attack mitigation
- Stack spoofing
- Module hiding
Security Features Interaction
Windows Security
- Driver Signature Enforcement (DSE)
- PatchGuard/Kernel Patch Protection
- Hypervisor Code Integrity (HVCI)
- Secure Boot
Virtualization
- VT-x/AMD-V detection
- Hypervisor presence checks
- VM escape detection
- Timing-based detection
Ethical Considerations
Research Guidelines
- Focus on understanding, not exploitation
- Report vulnerabilities responsibly
- Respect Terms of Service implications
- Consider impact on gaming communities
Legal Aspects
- DMCA considerations
- CFAA implications
- Regional regulations
- ToS enforcement
Resources Organization
Detection Research
- Anti-cheat driver analysis
- Detection routine documentation
- Callback enumeration tools
Bypass Research
- Memory access techniques
- Injection methods
- Evasion strategies
Tools
- Custom debuggers
- Driver loaders
- Analysis frameworks
Examples
Read the usage examples in the source repository.
View source ↗Source history
- Indexed on
- 2026-01-20
- Index updated
- 2026-02-03
- Branch
- main
Index and sync dates describe this directory. View the source repository for code history.
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