gpui-action
Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.
Installation
Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.
View source ↗GuidesSkill instructions
Overview
Actions provide declarative keyboard-driven UI interactions in GPUI.
Key Concepts:
- Define actions with
actions!macro or#[derive(Action)] - Bind keys with
cx.bind_keys() - Handle with
.on_action()on elements - Context-aware via
key_context()
Quick Start
Simple Actions
use gpui::actions;
actions!(editor, [MoveUp, MoveDown, Save, Quit]);
const CONTEXT: &str = "Editor";
pub fn init(cx: &mut App) {
cx.bind_keys([
KeyBinding::new("up", MoveUp, Some(CONTEXT)),
KeyBinding::new("down", MoveDown, Some(CONTEXT)),
KeyBinding::new("cmd-s", Save, Some(CONTEXT)),
KeyBinding::new("cmd-q", Quit, Some(CONTEXT)),
]);
}
impl Render for Editor {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
div()
.key_context(CONTEXT)
.on_action(cx.listener(Self::move_up))
.on_action(cx.listener(Self::move_down))
.on_action(cx.listener(Self::save))
}
}
impl Editor {
fn move_up(&mut self, _: &MoveUp, cx: &mut Context<Self>) {
// Handle move up
cx.notify();
}
fn move_down(&mut self, _: &MoveDown, cx: &mut Context<Self>) {
cx.notify();
}
fn save(&mut self, _: &Save, cx: &mut Context<Self>) {
// Save logic
cx.notify();
}
}
Actions with Parameters
#[derive(Clone, PartialEq, Action, Deserialize)]
#[action(namespace = editor)]
pub struct InsertText {
pub text: String,
}
#[derive(Action, Clone, PartialEq, Eq, Deserialize)]
#[action(namespace = editor, no_json)]
pub struct Digit(pub u8);
cx.bind_keys([
KeyBinding::new("0", Digit(0), Some(CONTEXT)),
KeyBinding::new("1", Digit(1), Some(CONTEXT)),
// ...
]);
impl Editor {
fn on_digit(&mut self, action: &Digit, cx: &mut Context<Self>) {
self.insert_digit(action.0, cx);
}
}
Key Formats
// Modifiers
"cmd-s" // Command (macOS) / Ctrl (Windows/Linux)
"ctrl-c" // Control
"alt-f" // Alt
"shift-tab" // Shift
"cmd-ctrl-f" // Multiple modifiers
// Keys
"a-z", "0-9" // Letters and numbers
"f1-f12" // Function keys
"up", "down", "left", "right"
"enter", "escape", "space", "tab"
"backspace", "delete"
"-", "=", "[", "]", etc. // Special characters
Action Naming
Prefer verb-noun pattern:
actions!([
OpenFile, // ✅ Good
CloseWindow, // ✅ Good
ToggleSidebar, // ✅ Good
Save, // ✅ Good (common exception)
]);
Context-Aware Bindings
const EDITOR_CONTEXT: &str = "Editor";
const MODAL_CONTEXT: &str = "Modal";
// Same key, different contexts
cx.bind_keys([
KeyBinding::new("escape", CloseModal, Some(MODAL_CONTEXT)),
KeyBinding::new("escape", ClearSelection, Some(EDITOR_CONTEXT)),
]);
// Set context on element
div()
.key_context(EDITOR_CONTEXT)
.child(editor_content)
Best Practices
✅ Use Contexts
// ✅ Good: Context-aware
div()
.key_context("MyComponent")
.on_action(cx.listener(Self::handle))
✅ Name Actions Clearly
// ✅ Good: Clear intent
actions!([
SaveDocument,
CloseTab,
TogglePreview,
]);
✅ Handle with Listeners
// ✅ Good: Proper handler naming
impl MyComponent {
fn on_action_save(&mut self, _: &Save, cx: &mut Context<Self>) {
// Handle save
cx.notify();
}
}
div().on_action(cx.listener(Self::on_action_save))
Reference Documentation
-
Complete Guide: See reference.md
- Action definition, keybinding, dispatch
- Focus-based routing, best practices
- Performance, accessibility
Examples
Read the usage examples in the source repository.
View source ↗Source history
- Indexed on
- 2026-01-20
- Index updated
- 2026-01-28
- Branch
- main
Index and sync dates describe this directory. View the source repository for code history.
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