Metal GPU debugging and profiling via xctrace and Apple's Metal toolchain. Use this skill when the user mentions: Metal debugging, .gputrace files, Metal shaders, Metal pipeline state, Metal performance, Metal System Trace, Apple GPU profiling, Metal validation, shader compilation errors, MSL (Metal Shading Language), .metallib files, .air files, Metal render pass, Metal command buffer, Metal encoder, MTLDevice, MTLTexture, Metal Performance HUD, GPU counters on Apple Silicon, Metal frame capture, Metal API validation, Metal shader validation, xcrun metal, xctrace, Instruments GPU trace, MoltenVK debugging, Vulkan on macOS, Apple Silicon GPU, Metal 3, Metal 4, Metal compute kernel, MetalFX, Metal Performance Shaders, Metal ray tracing, "profile my Metal app", "why is my shader slow", "capture a Metal frame", "Metal validation error", "debug Metal on Mac", "GPU trace on macOS". DO NOT use for: RenderDoc, Vulkan on Windows/Linux, D3D debugging, PIX, Nsight, CSS rendering, React rendering, server-side rendering,
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TopRank Skills install trymirai/metal-gpu-debug
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