designing-inkmon
InkMon 生物设计专家。通过多轮讨论引导用户设计新的 InkMon 生物, 包括进化阶段选择、属性/数值分配、外观设计和 AI 提示词生成。 当用户说"设计一个新 InkMon"、"创建 InkMon"、"我想做一个火系生物"、 "帮我设计进化链"、...
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InkMon 生物设计专家。通过多轮讨论引导用户设计新的 InkMon 生物, 包括进化阶段选择、属性/数值分配、外观设计和 AI 提示词生成。 当用户说"设计一个新 InkMon"、"创建 InkMon"、"我想做一个火系生物"、 "帮我设计进化链"、...
ReactUMG key 使用规范。在渲染列表、map 循环、拖拽预览、动态组件等场景时激活。key 标识组件身份而非位置,禁止使用坐标/索引等频繁变化的值作为 key,避免性能问题和组件重建。
Guides TypeScript code structure: imports, exports, module organization. Use when organizing code, setting up project structure, or resolving circular dependencies. Triggers: "import", "export", "模块", "文件结...
ReactUMG 架构原理深度解析。仅供 PlanReactUMG 和 DebugReactUMG Agent 显式调用,不应在日常开发中直接激活。包含三层架构、Reconciler、hostConfig 等底层实现机制。
This skill should be used when the user needs to implement hex-based game boards, convert between hex coordinate systems, calculate hex distances, find hex neighbors, implement hex pathfinding, or draw hex maps...
ReactUMG 完整开发知识库。仅供 PlanReactUMG 和 DebugReactUMG Agent 显式调用,不应在日常开发中直接激活。包含所有开发规则、代码示例和最佳实践的详细参考文档。
Guides TypeScript type usage: type vs interface decision, avoiding any, and Zod runtime validation. Use when defining types, choosing type patterns, or validating external data. Triggers: "type vs interface", "...
Provides project architecture overview including directory structure, module responsibilities, and tech stack. Activates when asking about project structure, modules, architecture, what this project does, direc...
ReactUMG 常见组件陷阱/坑/问题提醒。在使用 ComboBoxString、EditableTextBox、SpinBox、ScrollBox、ProgressBar 等复杂组件时激活。涵盖动态选项不生效、ref 回调重复调用、深色主题配置等常见问题的解决方案。
ReactUMG TArray/数组属性处理指南。在传递数组给 UE 组件、使用 GridPanel 的 ColumnFill/RowFill、或遇到"不能用 JS 数组"问题时激活。必须用 UE.NewArray() 创建原生数组,包含 BuiltinFloat/String/Int 等类型常量。
ReactUMG 颜色/色彩类型速查。在设置背景色、前景色、透明度、ColorAndOpacity、BrushColor、ForegroundColor 等颜色属性时激活。帮助区分 SlateColor(嵌套结构)和 LinearColor(直接结构)的正确用法,以及 ColorUseRule 的...
Provides project architecture overview including directory structure, module responsibilities, and tech stack. Activates when asking about project structure, modules, architecture, what this project does, direc...
This skill should be used when the user asks to "review code", "代码审查", "analyze requirements", "需求分析", "design solution", "设计方案", "write code", "编写代码", "refactor", "重构", "implement feature", "...
ReactUMG 对齐/居中与可见性/显隐枚举值速查。在设置水平对齐、垂直对齐、HorizontalAlignment、VerticalAlignment、Visibility、隐藏/显示组件时激活。注意 Center=2(不是1)、Visible=0、Collapsed=1 等常见混淆点。
ReactUMG Slot 布局/定位系统指南。在配置 CanvasPanel、设置组件位置/坐标/尺寸/大小、使用锚点/Anchors/Offsets、或实现居中/全屏/侧边栏等布局需求时激活。CanvasPanelSlot 有特殊的 Position→Offsets 映射规则,其他 17 种...
Applies TypeScript naming conventions for variables, functions, classes, types, and files. Use when writing new code or reviewing naming patterns. Triggers: "命名规范", "怎么命名", "变量名", "naming convention"...
Provides context for hex-atb-battle framework validation project. Activates when discussing hex-atb-battle, improving logic-game-framework APIs, ATB battle implementation, or framework validation workflow. Guid...
ReactUMG 两种 ref/引用区分指南。React ref 用于获取组件/Widget 实例引用调用原生方法,PuerTS $ref/$unref 用于处理 UE C++ out 参数(如 GetDataTableRowNames、CaptureMouse)。这是两个完全不同的概念,混淆会导致类型错...
Provides TypeScript best practices for error handling patterns and project conventions. Use when handling errors, designing Result types, or implementing retry logic. Triggers: "错误处理", "Result类型", "自定义...
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