ue-build
Build the SentryPlayground sample project for a target platform
安装与使用
请根据来源仓库和你的 AI 工具说明安装此技能。先阅读技能文件和依赖要求,再添加到工作流。
查看来源 ↗使用指南技能说明
Build the SentryPlayground sample project.
-
Check the
UNREAL_ENGINE_ROOTenvironment variable (use PowerShell.NETmethod on Windows:[System.Environment]::GetEnvironmentVariable('UNREAL_ENGINE_ROOT')). If unset or the path doesn't exist, ask the user for the engine path. -
Determine the target platform from conversation context using this lookup table. If no platform is mentioned, default to the host platform (
Win64on Windows,Macon macOS,Linuxon Linux). If ambiguous, ask the user.Alias Platform flag Win64, Windows Win64 Mac, macOS Mac Android Android iOS IOS Linux Linux LinuxArm64 LinuxArm64 XSX, Xbox Series XSX XB1, Xbox One XB1 PS5, PlayStation PS5 Switch, NX Switch -
Determine the build configuration: use
Developmentby default, orShippingif the user mentions it. -
Run the build command from the repository root:
# Windows
"$UNREAL_ENGINE_ROOT/Engine/Build/BatchFiles/RunUAT.bat" BuildCookRun \
-project="$PWD/sample/SentryPlayground.uproject" \
-archivedirectory="$PWD/sample/dist" \
-platform=Win64 -clientconfig=Development \
-build -cook -stage -package -archive -nop4
# macOS
"$UNREAL_ENGINE_ROOT/Engine/Build/BatchFiles/RunUAT.sh" BuildCookRun \
-project="$PWD/sample/SentryPlayground.uproject" \
-archivedirectory="$PWD/sample/dist" \
-platform=Mac -clientconfig=Development \
-build -cook -stage -package -archive -nop4
Substitute the platform and config values as determined above.
For Android Shipping builds, add the -distribution flag.
使用示例
查看来源仓库中的使用示例与配置说明。
查看来源 ↗来源历史
- 收录时间
- 2026-03-11
- 索引更新时间
- 2026-03-11
- Branch
- main
收录与同步日期属于本站记录。源码修改历史请查看来源仓库。
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