Run NES ROMs in the Mesen2 emulator to debug runtime behavior. Use this skill whenever the user wants to run a ROM and inspect what actually happens at runtime: read NES memory (RAM, palette, nametable, OAM), dump CPU/PPU/APU state after N frames, capture the screen buffer, compare runtime behavior between two ROMs, or verify that a sample displays correctly. Also use when the user says things like "run the ROM", "what does the screen look like", "check the palette", "inspect nametable", "read zero page", "dump memory", or "the ROM doesn't display correctly". This is the dynamic/runtime counterpart to nes-rom-debug (which does static binary analysis).
Key Features
- Comprehensive skill evaluation and performance tracking
- Community-driven ratings and reviews
- Easy integration with Claude Code
- Regular updates and maintenance
Quick Start
TopRank Skills install jonathanpeppers/nes-emu-debug
chat Comments (0)
Sign in to join the discussion and leave a comment.
Skill Details
Related Skills
Build your own?
Join 12,000+ developers contributing to the Claude ecosystem.
No comments yet. Be the first to share your thoughts!