name: roblox-physics description: Roblox physics and parts: BasePart, Model, constraints, welds, motors, collision. Use when working with 3D objects and physics.
Physics Reference
Quick Reference
- Adaptive timestepping: Adaptive timestepping automatically assigns physical parts to varying simulation timesteps.
- Assemblies: Explains physical assemblies and how they behave in Robloxs rigid body physics engine.
- Character controllers: Controller instances can be used as a component in a custom character implementation.
- AlignOrientation: The AlignOrientation constraint applies torque to align two attachments, or to align one attachment with a goal orientation.
- AlignPosition: The AlignPosition constraint applies force to move two attachments together, or to move one attachment to a goal position.
- AngularVelocity: The AngularVelocity constraint applies torque on an assembly to maintain a constant angular velocity.
- BallSocket: BallSocketConstraint forces its two attachments into the same position and allows them to freely rotate about all three axes, with optional limits to restrict both tilt and twist.
- Cylindrical: CylindricalConstraint allows its attachments to slide along one axis and rotate about another axis, with optional assigned angular and/or linear power.
- Hinge: HingeConstraint allows its two attachments to rotate about one axis, with optional assigned power for motor or servo behavior.
- LineForce: The LineForce constraint applies force along the theoretical line connecting its two attachments.
Detailed Reference
Physics
See physics.md for:
- Adaptive timestepping
- Assemblies
- Character controllers
- AlignOrientation
- AlignPosition
- ...and 24 more
Workspace
See workspace.md for:
- Customize the camera
- CFrames
- Collisions
- 3D workspace
- Raycasting
- ...and 1 more
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Skill Details
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Created
Jan 2026
Last Updated
6个月前
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tools gaming
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