version-control-helper
Guide users through git workflows, best practices, commit messages, branching strategies, and resolving common version control issues. Use this when users need help with git operations or workflow decisions.
浏览 cautiouskurns 维护的已发布 AI 技能,比较用途与说明,并通过来源仓库了解安装方式。
已收录技能
27收录技能的仓库 Stars 合计
0仓库 Forks
27平均每个技能的仓库 Stars
0同一仓库中的多个技能可能共享 Stars,合计包含重复仓库数据。
Guide users through git workflows, best practices, commit messages, branching strategies, and resolving common version control issues. Use this when users need help with git operations or workflow decisions.
Read a prototype GDD and generate a phased implementation roadmap with concrete tasks, organized by implementation phases with specific deliverables and test criteria.
Analyze Godot scene files (.tscn) for structural issues, performance problems, and optimization opportunities. Use this when the user wants to optimize a scene, check scene structure, or troubleshoot scene-rela...
Create pixel art characters using PixelLab MCP with guided prompts for style consistency. Asks for description, size, art style, and validates against the project's existing art direction. Use this when the use...
Generate structured Game Design Documents for prototypes through interactive Q&A. Use this when the user wants to document a game concept, create a prototype GDD, or formalize their design ideas.
Read a vertical slice GDD and generate a phased roadmap of features that need to be implemented, organized into logical phases with high-level feature descriptions.
Execute code quality refactorings from gdscript-quality-checker reports. Use this when the user wants to implement the recommendations from a code review report.
Create and update CHANGELOG.md files to track development progress, features, fixes, and changes. Use this when completing features, fixing bugs, or documenting project milestones.
Generate complete, game-ready VFX scenes for Godot 4.x using NO custom art assets. Creates procedural effects using GPUParticles2D, ColorRect, Line2D, and geometric shapes. Use this when the user wants to creat...
Add animations to existing PixelLab characters. Lists available characters, shows animation templates organized by category (movement, combat, utility), and supports custom action descriptions. Use this when th...
Execute data-driven refactorings from data-driven-refactor reports. Use this when the user wants to implement data extraction recommendations by creating data files and refactoring scripts.
Create phased implementation roadmaps for development tools, breaking them into MVP, enhancements, and polish phases with feature-level deliverables compatible with tool-feature-implementer.
Analyze code to identify opportunities for data-driven design by extracting hardcoded values into JSON, .tres resources, or dedicated data files. Use this when the user wants to improve data management, make ba...
Generate game concepts through interactive constraint gathering. Use this when the user wants game ideas, needs inspiration, or wants to explore different game concepts based on their constraints.
Validate game concepts by analyzing technical feasibility, scope warnings, and comparing to similar games. Use this when the user has a game idea that needs stress-testing.
Debug errors from screenshots with deep analysis to fix the immediate issue and proactively identify related errors. Use this when the user provides an error screenshot, says "debug this", or wants to fix runti...
Generate concise specifications for development tools, editors, and utilities. Use this when planning a new tool, editor plugin, or standalone utility to assist with game development.
Analyze GDScript code for quality, best practices, anti-patterns, and refactoring opportunities. Use this when the user wants to review code quality, check for Godot-specific issues, or improve code maintainabi...
Generate comprehensive Game Design Documents for full production games. Use this when transitioning from prototype to full game, or when planning a complete game from scratch.
Build and maintain a living architecture document tracking scene trees, data structures, system hierarchies, and game architecture. Use this when visualizing game structure, documenting scene hierarchies, or tr...
Create and maintain a Systems Bible documenting all technical systems, their architectures, interactions, and implementation details. Use this when building systems, refactoring, or onboarding developers to the...
Create and maintain a Game Design Bible documenting design vision, pillars, mechanics philosophy, and creative direction. Use this when establishing design principles or documenting high-level creative decision...
Generate detailed feature specifications based on the project's feature spec template, using the prototype GDD and roadmap for context. Use this when the user wants to create a feature spec, document a new feat...
Implement a feature spec by creating all necessary scenes, scripts, and resources. Use this when the user wants to implement a documented feature from the docs/features/ directory.
默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。