搜索

PythonReactSEOPDF

cautiouskurns AI Skills

GitHub ↗

浏览 cautiouskurns 维护的已发布 AI 技能,比较用途与说明,并通过来源仓库了解安装方式。

作者统计

已收录技能

27

收录技能的仓库 Stars 合计

0

仓库 Forks

27

平均每个技能的仓库 Stars

0

同一仓库中的多个技能可能共享 Stars,合计包含重复仓库数据。

27 个技能

全部技能

GitHub

version-control-helper

cautiouskurns

Guide users through git workflows, best practices, commit messages, branching strategies, and resolving common version control issues. Use this when users need help with git operations or workflow decisions.

GitHub

prototype-roadmap-planner

cautiouskurns

Read a prototype GDD and generate a phased implementation roadmap with concrete tasks, organized by implementation phases with specific deliverables and test criteria.

GitHub

scene-optimizer

cautiouskurns

Analyze Godot scene files (.tscn) for structural issues, performance problems, and optimization opportunities. Use this when the user wants to optimize a scene, check scene structure, or troubleshoot scene-rela...

GitHub

pixellab-create-character

cautiouskurns

Create pixel art characters using PixelLab MCP with guided prompts for style consistency. Asks for description, size, art style, and validates against the project's existing art direction. Use this when the use...

GitHub

prototype-gdd-generator

cautiouskurns

Generate structured Game Design Documents for prototypes through interactive Q&A. Use this when the user wants to document a game concept, create a prototype GDD, or formalize their design ideas.

GitHub

vertical-slice-roadmap-planner

cautiouskurns

Read a vertical slice GDD and generate a phased roadmap of features that need to be implemented, organized into logical phases with high-level feature descriptions.

GitHub

gdscript-refactor-executor

cautiouskurns

Execute code quality refactorings from gdscript-quality-checker reports. Use this when the user wants to implement the recommendations from a code review report.

GitHub

changelog-updater

cautiouskurns

Create and update CHANGELOG.md files to track development progress, features, fixes, and changes. Use this when completing features, fixing bugs, or documenting project milestones.

GitHub

vfx-generator

cautiouskurns

Generate complete, game-ready VFX scenes for Godot 4.x using NO custom art assets. Creates procedural effects using GPUParticles2D, ColorRect, Line2D, and geometric shapes. Use this when the user wants to creat...

GitHub

pixellab-animate-character

cautiouskurns

Add animations to existing PixelLab characters. Lists available characters, shows animation templates organized by category (movement, combat, utility), and supports custom action descriptions. Use this when th...

GitHub

data-extractor

cautiouskurns

Execute data-driven refactorings from data-driven-refactor reports. Use this when the user wants to implement data extraction recommendations by creating data files and refactoring scripts.

GitHub

tool-roadmap-planner

cautiouskurns

Create phased implementation roadmaps for development tools, breaking them into MVP, enhancements, and polish phases with feature-level deliverables compatible with tool-feature-implementer.

GitHub

data-driven-refactor

cautiouskurns

Analyze code to identify opportunities for data-driven design by extracting hardcoded values into JSON, .tres resources, or dedicated data files. Use this when the user wants to improve data management, make ba...

GitHub

game-concept-generator

cautiouskurns

Generate game concepts through interactive constraint gathering. Use this when the user wants game ideas, needs inspiration, or wants to explore different game concepts based on their constraints.

GitHub

concept-validator

cautiouskurns

Validate game concepts by analyzing technical feasibility, scope warnings, and comparing to similar games. Use this when the user has a game idea that needs stress-testing.

GitHub

error-debugger

cautiouskurns

Debug errors from screenshots with deep analysis to fix the immediate issue and proactively identify related errors. Use this when the user provides an error screenshot, says "debug this", or wants to fix runti...

GitHub

tool-spec-generator

cautiouskurns

Generate concise specifications for development tools, editors, and utilities. Use this when planning a new tool, editor plugin, or standalone utility to assist with game development.

GitHub

gdscript-quality-checker

cautiouskurns

Analyze GDScript code for quality, best practices, anti-patterns, and refactoring opportunities. Use this when the user wants to review code quality, check for Godot-specific issues, or improve code maintainabi...

GitHub

production-gdd-generator

cautiouskurns

Generate comprehensive Game Design Documents for full production games. Use this when transitioning from prototype to full game, or when planning a complete game from scratch.

GitHub

architecture-documenter

cautiouskurns

Build and maintain a living architecture document tracking scene trees, data structures, system hierarchies, and game architecture. Use this when visualizing game structure, documenting scene hierarchies, or tr...

GitHub

systems-bible-updater

cautiouskurns

Create and maintain a Systems Bible documenting all technical systems, their architectures, interactions, and implementation details. Use this when building systems, refactoring, or onboarding developers to the...

GitHub

design-bible-updater

cautiouskurns

Create and maintain a Game Design Bible documenting design vision, pillars, mechanics philosophy, and creative direction. Use this when establishing design principles or documenting high-level creative decision...

GitHub

feature-spec-generator

cautiouskurns

Generate detailed feature specifications based on the project's feature spec template, using the prototype GDD and roadmap for context. Use this when the user wants to create a feature spec, document a new feat...

GitHub

feature-implementer

cautiouskurns

Implement a feature spec by creating all necessary scenes, scripts, and resources. Use this when the user wants to implement a documented feature from the docs/features/ directory.

默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。