80,000+ Skills to Supercharge Claude
The open directory for GitHub-integrated capabilities, tools, and prompts for your AI workflows.
branch-manager
by davjdk
Create git branches following project patterns. Use when starting new features, bug fixes, or refactoring. Reads pattern...
session-consolidator
by davjdk
Analyze completed parallel-executor session in fresh context and generate consolidation report. Use after all parallel s...
parallel-executor
by davjdk
Execute independent spec stages in parallel using subagents with real-time incremental apply. Use when spec has multiple...
session-loader
by davjdk
Load feature specification and determine next task at session start. Use when user asks to "implement spec", "continue w...
merge-helper
by davjdk
Merge feature branch to main with pre-merge checks, CHANGELOG and ARCHITECTURE updates. Use when all spec stages are com...
zustand-game-patterns
by ccalebcarter
Zustand state management patterns optimized for games including persistence, undo/redo, time-travel debugging, subscript...
hexgrid-algorithms
by ccalebcarter
Hexagonal grid mathematics, coordinate systems, pathfinding, and spatial algorithms for hex-based games. Use when implem...
casino-math-balancer
by ccalebcarter
Calculate and balance casino game mathematics including odds, RTP, house edge, variance, and payout tables. Use when des...
fun-advisor
by ccalebcarter
Multidisciplinary council of expertise on creating genuinely fun games. Use when evaluating if something is fun, designi...
testing-team
by ccalebcarter
Complete QA, playtesting, and code quality team for game development. Use when evaluating player experience, fun factor,...
drizzle-game-schema
by ccalebcarter
Drizzle ORM database schema patterns for games including player profiles, inventories, leaderboards, game sessions, and...
gemini-image-generator
by ccalebcarter
Generate images using Google Gemini AI with text prompts and reference images. Use when creating game assets, concept ar...
react-game-ui
by ccalebcarter
React game UI patterns using shadcn/ui, Tailwind, and Framer Motion for polished game interfaces. Use when building HUDs...
game-assets-team
by ccalebcarter
Complete game asset design, creation, implementation, and optimization team. Use when creating visual assets, art direct...
game-engineering-team
by ccalebcarter
AAA-caliber engineering council for building production-quality games. Use when implementing game systems, writing game...
game-concept-advisor
by ccalebcarter
Multidisciplinary creative council for brainstorming and originating game mechanics, systems, and concepts. Use when gen...
game-systems-doc
by ccalebcarter
AAA-quality Game Design Document creation for casino-farming hybrid games. Use when creating GDDs, minigame specificatio...
plan
by dgrobinson
Generate a plan for how an agent should accomplish a complex coding task. Use when a user asks for a plan, and optionall...
update-agents-md
by dgrobinson
Maintain AGENTS.md files across a repo: find and review every AGENTS.md, apply hygiene rules (fix outdated or incorrect...
3d-building-mechanics
by Bbeierle12
Complete Three.js building system with spatial indexing, structural physics, and multiplayer networking. Use for surviva...
context-engineering-state
by randykerber
Current state of Claude's memory, context, and Skills architecture as of late 2025. LOAD THIS when discussing context en...
randy-context
by randykerber
Randy's basic context - tools, projects, and setup. Use when Randy asks about his environment, projects, or technical se...
activecampaign-email-mark...
by Mateljan1
Create, manage, and optimize email campaigns for Laguna Beach Tennis Academy using ActiveCampaign. Use when Claude needs...