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OpenClaw

excalidraw

Generate hand-drawn style diagrams, flowcharts, and architecture diagrams as PNG images from Excalidraw JSON

a-anand-911190 source installs☆ 0 Repository stars

Installation

Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.

SkillHub CLI

skillhub install a-anand-91119/excalidraw

Inspect the source and compatibility requirements, then follow its installation steps.

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View source ↗Guides

Skill instructions

Excalidraw Diagram Generator

Generate beautiful hand-drawn style diagrams rendered as PNG images.

Workflow

  1. Generate JSON — Write Excalidraw element array based on what the user wants
  2. Save to file — Write JSON to /tmp/<name>.excalidraw
  3. Render — node <skill_dir>/scripts/render.js /tmp/<name>.excalidraw /tmp/<name>.png
  4. Send — Send the PNG via message tool with filePath

Quick Reference

node <skill_dir>/scripts/render.js input.excalidraw output.png

Element Types

Type Shape Key Props
rectangle Box x, y, width, height
ellipse Oval x, y, width, height
diamond Decision x, y, width, height
arrow Arrow connects shapes (see Arrow Binding below)
line Line x, y, points: [[0,0],[dx,dy]]
text Label x, y, text, fontSize, fontFamily (1=hand, 2=sans, 3=code)
Styling (all shapes)
{
  "strokeColor": "#1e1e1e",
  "backgroundColor": "#a5d8ff",
  "fillStyle": "hachure",
  "strokeWidth": 2,
  "roughness": 1,
  "strokeStyle": "solid"
}

fillStyle: hachure (diagonal lines), cross-hatch, solid roughness: 0=clean, 1=hand-drawn (default), 2=very sketchy

Arrow Binding (IMPORTANT)

Always use from/to bindings for arrows. The renderer auto-calculates edge intersection points — no manual coordinate math needed.

Simple arrow (straight, between two shapes)
{"type":"arrow","id":"a1","from":"box1","to":"box2","strokeColor":"#1e1e1e","strokeWidth":2,"roughness":1}

That's it. No x, y, or points needed. The renderer computes start/end at shape edges.

Multi-segment arrow (routed path with waypoints)

For arrows that need to go around obstacles, use absolutePoints with intermediate waypoints:

{
  "type":"arrow","id":"a2","from":"box3","to":"box1",
  "absolutePoints": true,
  "points": [[375,500],[30,500],[30,127],[60,127]],
  "strokeColor":"#1e1e1e","strokeWidth":2,"roughness"...

Source information

Source
github
Repository
openclaw/skills
Path
skills/a-anand-91119/excalidraw
Version
—
Commit
980b669cd9ed3f67329e070cc931ec729ba513f1
Classification source
rules
Status
active
Visibility
public

These signals come from indexed source analysis and may lag behind changes. Check the current source files.

Extracted content

SKILL.md
# Excalidraw Diagram Generator

Generate beautiful hand-drawn style diagrams rendered as PNG images.

## Workflow

1. **Generate JSON** — Write Excalidraw element array based on what the user wants
2. **Save to file** — Write JSON to `/tmp/<name>.excalidraw`
3. **Render** — `node <skill_dir>/scripts/render.js /tmp/<name>.excalidraw /tmp/<name>.png`
4. **Send** — Send the PNG via message tool with `filePath`

## Quick Reference

```bash
node <skill_dir>/scripts/render.js input.excalidraw output.png
```

## Element Types

| Type | Shape | Key Props |
|------|-------|-----------|
| `rectangle` | Box | x, y, width, height |
| `ellipse` | Oval | x, y, width, height |
| `diamond` | Decision | x, y, width, height |
| `arrow` | Arrow | connects shapes (see Arrow Binding below) |
| `line` | Line | x, y, points: [[0,0],[dx,dy]] |
| `text` | Label | x, y, text, fontSize, fontFamily (1=hand, 2=sans, 3=code) |

### Styling (all shapes)

```json
{
  "strokeColor": "#1e1e1e",
  "backgroundColor": "#a5d8ff",
  "fillStyle": "hachure",
  "strokeWidth": 2,
  "roughness": 1,
  "strokeStyle": "solid"
}
```

**fillStyle**: `hachure` (diagonal lines), `cross-hatch`, `solid`
**roughness**: 0=clean, 1=hand-drawn (default), 2=very sketchy

## Arrow Binding (IMPORTANT)

**Always use `from`/`to` bindings for arrows.** The renderer auto-calculates edge intersection points — no manual coordinate math needed.

### Simple arrow (straight, between two shapes)
```json
{"type":"arrow","id":"a1","from":"box1","to":"box2","strokeColor":"#1e1e1e","strokeWidth":2,"roughness":1}
```
That's it. No x, y, or points needed. The renderer computes start/end at shape edges.

### Multi-segment arrow (routed path with waypoints)
For arrows that need to go around obstacles, use `absolutePoints` with intermediate waypoints:
```json
{
  "type":"arrow","id":"a2","from":"box3","to":"box1",
  "absolutePoints": true,
  "points": [[375,500],[30,500],[30,127],[60,127]],
  "strokeColor":"#1e1e1e","strokeWidth":2,"roughness"...

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