stock-data-skill
OpenClaw Skill for stock data analysis
Manages power infrastructure in Structs. Covers substations, allocations, player connections, and power monitoring. Use when power is low or overloaded, creating or managing substations, connecting players to substations, allocating capacity, diagnosing offline status, or planning power budget for new structs.
Suivez les instructions du dépôt pour votre agent. Consultez les fichiers et dépendances avant l’installation.
SkillHub CLI
skillhub install abstrct/structs-powerExaminez la source et la compatibilité, puis suivez les étapes d’installation.
Donnez le lien à votre agent et demandez-lui d’examiner instructions et dépendances avant d’expliquer les étapes.
Important: Entity IDs containing dashes (like 3-1, 4-5) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use -- before positional arguments to prevent this.
structsd query structs player [id]. Compute: availablePower = (capacity + capacitySecondary) - (load + structsLoad). If load + structsLoad > capacity + capacitySecondary, player goes OFFLINE (cannot act). Player passive draw: 25,000 mW.structsd tx structs allocation-create --allocation-type static|dynamic|automated|provider-agreement TX_FLAGS -- [source-id] [power]. Omit the --controller flag to keep control with the creating player account (safest default). If needed, --controller accepts an address, not a player ID. Then: structsd tx structs substation-create TX_FLAGS -- [owner-id] [allocation-id].structsd tx structs substation-allocation-connect -- [substation-id] [allocation-id] to add source. structsd tx structs substation-allocation-disconnect -- [substation-id] [allocation-id] to remove.structsd tx structs substation-player-connect -- [substation-id] [player-id] to draw power. structsd tx structs substation-player-disconnect -- [substation-id] [player-id] to remove.structsd tx structs substation-player-migrate TX_FLAGS -- [source-substation-id] [dest-substation-id] [player-id,player-id2,...].structsd tx structs allocation-update -- [allocation-id] [new-power]. Delete: structsd tx structs allocation-delete -- [allocation-id].structsd tx structs substation-delete -- [substation-id] (disconnect allocations/players first).| Action | Command |
|---|---|
| Substation create | `structsd tx structs substation... |
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# Structs Power **Important**: Entity IDs containing dashes (like `3-1`, `4-5`) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use `--` before positional arguments to prevent this. ## Procedure 1. **Assess power state** — Query player: `structsd query structs player [id]`. Compute: `availablePower = (capacity + capacitySecondary) - (load + structsLoad)`. If `load + structsLoad > capacity + capacitySecondary`, player goes **OFFLINE** (cannot act). Player passive draw: 25,000 mW. 2. **Create substation** — First create allocation from reactor/generator: `structsd tx structs allocation-create --allocation-type static|dynamic|automated|provider-agreement TX_FLAGS -- [source-id] [power]`. Omit the `--controller` flag to keep control with the creating player account (safest default). If needed, `--controller` accepts an **address**, not a player ID. Then: `structsd tx structs substation-create TX_FLAGS -- [owner-id] [allocation-id]`. 3. **Connect power** — `structsd tx structs substation-allocation-connect -- [substation-id] [allocation-id]` to add source. `structsd tx structs substation-allocation-disconnect -- [substation-id] [allocation-id]` to remove. 4. **Connect players** — `structsd tx structs substation-player-connect -- [substation-id] [player-id]` to draw power. `structsd tx structs substation-player-disconnect -- [substation-id] [player-id]` to remove. 5. **Migrate players** — `structsd tx structs substation-player-migrate TX_FLAGS -- [source-substation-id] [dest-substation-id] [player-id,player-id2,...]`. 6. **Manage allocations** — Update: `structsd tx structs allocation-update -- [allocation-id] [new-power]`. Delete: `structsd tx structs allocation-delete -- [allocation-id]`. 7. **Delete substation** — `structsd tx structs substation-delete -- [substation-id]` (disconnect allocations/players first). ## Commands Reference | Action | Command | |--------|---------| | Substation create | `structsd tx structs substation...
OpenClaw Skill for stock data analysis
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