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structs-power

Manages power infrastructure in Structs. Covers substations, allocations, player connections, and power monitoring. Use when power is low or overloaded, creating or managing substations, connecting players to substations, allocating capacity, diagnosing offline status, or planning power budget for new structs.

abstrct0 来源安装数☆ 0 仓库 Stars

安装与使用

请根据来源仓库和你的 AI 工具说明安装此技能。先阅读技能文件和依赖要求,再添加到工作流。

SkillHub CLI

skillhub install abstrct/structs-power

打开来源仓库,查看说明和兼容环境后,按来源提供的命令或步骤安装。

将来源链接提供给你的 Agent,让它先读取说明、核对依赖,并向你说明将执行的安装步骤。

查看来源 ↗使用指南

技能说明

Structs Power

Important: Entity IDs containing dashes (like 3-1, 4-5) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use -- before positional arguments to prevent this.

Procedure

  1. Assess power state — Query player: structsd query structs player [id]. Compute: availablePower = (capacity + capacitySecondary) - (load + structsLoad). If load + structsLoad > capacity + capacitySecondary, player goes OFFLINE (cannot act). Player passive draw: 25,000 mW.
  2. Create substation — First create allocation from reactor/generator: structsd tx structs allocation-create --allocation-type static|dynamic|automated|provider-agreement TX_FLAGS -- [source-id] [power]. Omit the --controller flag to keep control with the creating player account (safest default). If needed, --controller accepts an address, not a player ID. Then: structsd tx structs substation-create TX_FLAGS -- [owner-id] [allocation-id].
  3. Connect power — structsd tx structs substation-allocation-connect -- [substation-id] [allocation-id] to add source. structsd tx structs substation-allocation-disconnect -- [substation-id] [allocation-id] to remove.
  4. Connect players — structsd tx structs substation-player-connect -- [substation-id] [player-id] to draw power. structsd tx structs substation-player-disconnect -- [substation-id] [player-id] to remove.
  5. Migrate players — structsd tx structs substation-player-migrate TX_FLAGS -- [source-substation-id] [dest-substation-id] [player-id,player-id2,...].
  6. Manage allocations — Update: structsd tx structs allocation-update -- [allocation-id] [new-power]. Delete: structsd tx structs allocation-delete -- [allocation-id].
  7. Delete substation — structsd tx structs substation-delete -- [substation-id] (disconnect allocations/players first).

Commands Reference

Action Command
Substation create `structsd tx structs substation...

来源信息

Source
github
Repository
openclaw/skills
Path
skills/abstrct/structs-power
Version
—
Commit
9aac7d3afea8dc002d818a91e8d8db63ac2c9c85
分类来源
rules
状态
active
可见性
public

这些信息来自收录时的来源分析,可能滞后;使用前请核对最新来源文件。

来源内容

SKILL.md
# Structs Power

**Important**: Entity IDs containing dashes (like `3-1`, `4-5`) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use `--` before positional arguments to prevent this.

## Procedure

1. **Assess power state** — Query player: `structsd query structs player [id]`. Compute: `availablePower = (capacity + capacitySecondary) - (load + structsLoad)`. If `load + structsLoad > capacity + capacitySecondary`, player goes **OFFLINE** (cannot act). Player passive draw: 25,000 mW.
2. **Create substation** — First create allocation from reactor/generator: `structsd tx structs allocation-create --allocation-type static|dynamic|automated|provider-agreement TX_FLAGS -- [source-id] [power]`. Omit the `--controller` flag to keep control with the creating player account (safest default). If needed, `--controller` accepts an **address**, not a player ID. Then: `structsd tx structs substation-create TX_FLAGS -- [owner-id] [allocation-id]`.
3. **Connect power** — `structsd tx structs substation-allocation-connect -- [substation-id] [allocation-id]` to add source. `structsd tx structs substation-allocation-disconnect -- [substation-id] [allocation-id]` to remove.
4. **Connect players** — `structsd tx structs substation-player-connect -- [substation-id] [player-id]` to draw power. `structsd tx structs substation-player-disconnect -- [substation-id] [player-id]` to remove.
5. **Migrate players** — `structsd tx structs substation-player-migrate TX_FLAGS -- [source-substation-id] [dest-substation-id] [player-id,player-id2,...]`.
6. **Manage allocations** — Update: `structsd tx structs allocation-update -- [allocation-id] [new-power]`. Delete: `structsd tx structs allocation-delete -- [allocation-id]`.
7. **Delete substation** — `structsd tx structs substation-delete -- [substation-id]` (disconnect allocations/players first).

## Commands Reference

| Action | Command |
|--------|---------|
| Substation create | `structsd tx structs substation...

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