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game-asset-generation

Generate game art assets using each::sense AI. Create 2D sprites, character sprite sheets, seamless textures, UI elements, icons, tilesets, loading screens, logos, and concept art for games.

eftalyurtseven0 source installs☆ 0 Repository stars

Installation

Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.

SkillHub CLI

skillhub install eftalyurtseven/game-asset-generation

Inspect the source and compatibility requirements, then follow its installation steps.

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View source ↗Guides

Skill instructions

Game Asset Generation

Generate professional game art assets using each::sense. This skill creates 2D sprites, textures, UI elements, icons, environments, and more optimized for game development workflows.

Cost Savings

60-80% cost reduction compared to traditional game art production. AI-powered asset generation dramatically reduces time and budget for indie developers, studios, and game jams.

Features

  • 2D Sprites: Pixel art characters, objects, and props
  • Sprite Sheets: Animation-ready character sheets with multiple poses
  • Game Textures: Seamless tileable textures for environments
  • UI Elements: Buttons, frames, health bars, inventory slots
  • Game Icons: Item icons, ability icons, achievement badges
  • Tilesets: Environment tiles for platformers, RPGs, strategy games
  • Loading Screens: Atmospheric loading and splash screens
  • Game Logos: Title logos and branding assets
  • Concept Art: Visual development and mood boards

Quick Start

curl -X POST https://sense.eachlabs.run/chat \
  -H "Content-Type: application/json" \
  -H "X-API-Key: $EACHLABS_API_KEY" \
  -H "Accept: text/event-stream" \
  -d '{
    "message": "Create a 32x32 pixel art sword icon for an RPG game, golden blade with ornate hilt, transparent background",
    "mode": "max"
  }'

Common Game Art Sizes

Asset Type Common Sizes Use Case
Pixel Art Icons 16x16, 32x32, 64x64 Inventory items, abilities
Character Sprites 32x32, 64x64, 128x128 Player/NPC characters
Sprite Sheets 512x512, 1024x1024 Animation frames
Textures 256x256, 512x512, 1024x1024 Environment surfaces
UI Elements Various Buttons, frames, bars
Loading Screens 1920x1080, 2560x1440 Full-screen displays

Use Case Examples

1. 2D Sprite Generation (Pixel Art)
curl -X POST https://sense.eachlabs.run/chat \
  -H "Content-Type: application/json" \
  -H "X-API-Key: $E...

Source information

Source
github
Repository
openclaw/skills
Path
skills/eftalyurtseven/game-asset-generation
Version
—
Commit
96ce45e222214be113412b99d7f9d36d280a7e44
Classification source
rules
Status
active
Visibility
public

These signals come from indexed source analysis and may lag behind changes. Check the current source files.

Extracted content

SKILL.md
# Game Asset Generation

Generate professional game art assets using each::sense. This skill creates 2D sprites, textures, UI elements, icons, environments, and more optimized for game development workflows.

## Cost Savings

**60-80% cost reduction** compared to traditional game art production. AI-powered asset generation dramatically reduces time and budget for indie developers, studios, and game jams.

## Features

- **2D Sprites**: Pixel art characters, objects, and props
- **Sprite Sheets**: Animation-ready character sheets with multiple poses
- **Game Textures**: Seamless tileable textures for environments
- **UI Elements**: Buttons, frames, health bars, inventory slots
- **Game Icons**: Item icons, ability icons, achievement badges
- **Tilesets**: Environment tiles for platformers, RPGs, strategy games
- **Loading Screens**: Atmospheric loading and splash screens
- **Game Logos**: Title logos and branding assets
- **Concept Art**: Visual development and mood boards

## Quick Start

```bash
curl -X POST https://sense.eachlabs.run/chat \
  -H "Content-Type: application/json" \
  -H "X-API-Key: $EACHLABS_API_KEY" \
  -H "Accept: text/event-stream" \
  -d '{
    "message": "Create a 32x32 pixel art sword icon for an RPG game, golden blade with ornate hilt, transparent background",
    "mode": "max"
  }'
```

## Common Game Art Sizes

| Asset Type | Common Sizes | Use Case |
|------------|--------------|----------|
| Pixel Art Icons | 16x16, 32x32, 64x64 | Inventory items, abilities |
| Character Sprites | 32x32, 64x64, 128x128 | Player/NPC characters |
| Sprite Sheets | 512x512, 1024x1024 | Animation frames |
| Textures | 256x256, 512x512, 1024x1024 | Environment surfaces |
| UI Elements | Various | Buttons, frames, bars |
| Loading Screens | 1920x1080, 2560x1440 | Full-screen displays |

## Use Case Examples

### 1. 2D Sprite Generation (Pixel Art)

```bash
curl -X POST https://sense.eachlabs.run/chat \
  -H "Content-Type: application/json" \
  -H "X-API-Key: $E...

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