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OpenClaw

structs-onboarding

Onboards a new player into Structs. Handles key creation/recovery, player creation (via reactor-infuse or guild signup), planet exploration, and initial infrastructure builds. Use when starting fresh, setting up a new agent, creating a player, claiming first planet, or building initial infrastructure. Build times range from ~17 min (Command Ship) to ~57 min (Ore Extractor/Refinery).

abstrct0 source installs☆ 0 Repository stars

Installation

Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.

SkillHub CLI

skillhub install abstrct/structs-onboarding

Inspect the source and compatibility requirements, then follow its installation steps.

Give your agent the source link and ask it to inspect instructions and dependencies before explaining the installation steps.

View source ↗Guides

Skill instructions

Structs Onboarding

Personal Files

Before starting, check if SOUL.md, IDENTITY.md, TOOLS.md, COMMANDER.md, or USER.md already have content. If so, read and merge — do not overwrite. These files may contain a previous agent's identity, a human operator's preferences, or your own prior configuration. Add your identity to the existing content.

Important: Entity IDs containing dashes (like 1-42, 5-10) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use -- before positional arguments to prevent this. Always include -- when running structsd tx structs commands with entity IDs.

Procedure

Step 0: Key Management

If using Path B (guild signup) below, the create-player.mjs script can generate a mnemonic automatically — you can skip ahead to Step 1 and let the script handle key creation.

If using Path A (agent has $alpha) or need a key in the local structsd keyring:

structsd keys list

If no key exists, create or recover one:

  • Create new key: structsd keys add [key-name] — outputs a mnemonic. Save it securely.
  • Recover from mnemonic: structsd keys add [key-name] --recover — prompts for mnemonic input.

Get your address:

structsd keys show [key-name] -a

Mnemonic security: Store the mnemonic in an environment variable (STRUCTS_MNEMONIC), a .env file (excluded from git), or let the commander provide it. Never commit mnemonics or private keys to the repository.

Warning: structsd keys add --output json outputs the mnemonic in plaintext to stdout. Avoid using --output json unless you are redirecting output to a secure location.


Step 1: Check Player Status
structsd query structs address [your-address]

If the result shows a player ID other than 1-0, a player already exists. Skip...

Source information

Source
github
Repository
openclaw/skills
Path
skills/abstrct/structs-onboarding
Version
—
Commit
87e260bdcd027275e2117d4ed7beb042c541bdcd
Classification source
rules
Status
active
Visibility
public

These signals come from indexed source analysis and may lag behind changes. Check the current source files.

Extracted content

SKILL.md
# Structs Onboarding

## Personal Files

Before starting, check if [SOUL.md](https://structs.ai/SOUL), [IDENTITY.md](https://structs.ai/IDENTITY), [TOOLS.md](https://structs.ai/TOOLS), [COMMANDER.md](https://structs.ai/COMMANDER), or [USER.md](https://structs.ai/USER) already have content. If so, **read and merge** — do not overwrite. These files may contain a previous agent's identity, a human operator's preferences, or your own prior configuration. Add your identity to the existing content.

**Important**: Entity IDs containing dashes (like `1-42`, `5-10`) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use `--` before positional arguments to prevent this. Always include `--` when running `structsd tx structs` commands with entity IDs.

## Procedure

### Step 0: Key Management

If using **Path B** (guild signup) below, the `create-player.mjs` script can generate a mnemonic automatically — you can skip ahead to Step 1 and let the script handle key creation.

If using **Path A** (agent has $alpha) or need a key in the local `structsd` keyring:

```
structsd keys list
```

**If no key exists**, create or recover one:

- **Create new key**: `structsd keys add [key-name]` — outputs a mnemonic. Save it securely.
- **Recover from mnemonic**: `structsd keys add [key-name] --recover` — prompts for mnemonic input.

Get your address:

```
structsd keys show [key-name] -a
```

**Mnemonic security**: Store the mnemonic in an environment variable (`STRUCTS_MNEMONIC`), a `.env` file (excluded from git), or let the commander provide it. Never commit mnemonics or private keys to the repository.

**Warning**: `structsd keys add --output json` outputs the mnemonic **in plaintext** to stdout. Avoid using `--output json` unless you are redirecting output to a secure location.

---

### Step 1: Check Player Status

```
structsd query structs address [your-address]
```

If the result shows a player ID other than `1-0`, a player already exists. Skip...

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