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PythonReactSEOPDF
OpenClaw

structs-onboarding

Onboards a new player into Structs. Handles key creation/recovery, player creation (via reactor-infuse or guild signup), planet exploration, and initial infrastructure builds. Use when starting fresh, setting up a new agent, creating a player, claiming first planet, or building initial infrastructure. Build times range from ~17 min (Command Ship) to ~57 min (Ore Extractor/Refinery).

abstrct0 installations selon la source☆ 0 Étoiles du dépôt

Installation

Suivez les instructions du dépôt pour votre agent. Consultez les fichiers et dépendances avant l’installation.

SkillHub CLI

skillhub install abstrct/structs-onboarding

Examinez la source et la compatibilité, puis suivez les étapes d’installation.

Donnez le lien à votre agent et demandez-lui d’examiner instructions et dépendances avant d’expliquer les étapes.

Voir la source ↗Guides

Instructions

Structs Onboarding

Personal Files

Before starting, check if SOUL.md, IDENTITY.md, TOOLS.md, COMMANDER.md, or USER.md already have content. If so, read and merge — do not overwrite. These files may contain a previous agent's identity, a human operator's preferences, or your own prior configuration. Add your identity to the existing content.

Important: Entity IDs containing dashes (like 1-42, 5-10) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use -- before positional arguments to prevent this. Always include -- when running structsd tx structs commands with entity IDs.

Procedure

Step 0: Key Management

If using Path B (guild signup) below, the create-player.mjs script can generate a mnemonic automatically — you can skip ahead to Step 1 and let the script handle key creation.

If using Path A (agent has $alpha) or need a key in the local structsd keyring:

structsd keys list

If no key exists, create or recover one:

  • Create new key: structsd keys add [key-name] — outputs a mnemonic. Save it securely.
  • Recover from mnemonic: structsd keys add [key-name] --recover — prompts for mnemonic input.

Get your address:

structsd keys show [key-name] -a

Mnemonic security: Store the mnemonic in an environment variable (STRUCTS_MNEMONIC), a .env file (excluded from git), or let the commander provide it. Never commit mnemonics or private keys to the repository.

Warning: structsd keys add --output json outputs the mnemonic in plaintext to stdout. Avoid using --output json unless you are redirecting output to a secure location.


Step 1: Check Player Status
structsd query structs address [your-address]

If the result shows a player ID other than 1-0, a player already exists. Skip...

Informations sur la source

Source
github
Repository
openclaw/skills
Path
skills/abstrct/structs-onboarding
Version
—
Commit
87e260bdcd027275e2117d4ed7beb042c541bdcd
Source de classification
rules
Statut
active
Visibilité
public

Ces informations proviennent de l’analyse indexée et peuvent être anciennes. Vérifiez les fichiers actuels.

Contenu extrait

SKILL.md
# Structs Onboarding

## Personal Files

Before starting, check if [SOUL.md](https://structs.ai/SOUL), [IDENTITY.md](https://structs.ai/IDENTITY), [TOOLS.md](https://structs.ai/TOOLS), [COMMANDER.md](https://structs.ai/COMMANDER), or [USER.md](https://structs.ai/USER) already have content. If so, **read and merge** — do not overwrite. These files may contain a previous agent's identity, a human operator's preferences, or your own prior configuration. Add your identity to the existing content.

**Important**: Entity IDs containing dashes (like `1-42`, `5-10`) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use `--` before positional arguments to prevent this. Always include `--` when running `structsd tx structs` commands with entity IDs.

## Procedure

### Step 0: Key Management

If using **Path B** (guild signup) below, the `create-player.mjs` script can generate a mnemonic automatically — you can skip ahead to Step 1 and let the script handle key creation.

If using **Path A** (agent has $alpha) or need a key in the local `structsd` keyring:

```
structsd keys list
```

**If no key exists**, create or recover one:

- **Create new key**: `structsd keys add [key-name]` — outputs a mnemonic. Save it securely.
- **Recover from mnemonic**: `structsd keys add [key-name] --recover` — prompts for mnemonic input.

Get your address:

```
structsd keys show [key-name] -a
```

**Mnemonic security**: Store the mnemonic in an environment variable (`STRUCTS_MNEMONIC`), a `.env` file (excluded from git), or let the commander provide it. Never commit mnemonics or private keys to the repository.

**Warning**: `structsd keys add --output json` outputs the mnemonic **in plaintext** to stdout. Avoid using `--output json` unless you are redirecting output to a secure location.

---

### Step 1: Check Player Status

```
structsd query structs address [your-address]
```

If the result shows a player ID other than `1-0`, a player already exists. Skip...

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