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structs-reconnaissance

Gathers intelligence on players, guilds, planets, and the galaxy in Structs. Use when scouting enemy players, checking planet defenses, monitoring fleet movements, assessing guild strength, surveying the galaxy map, gathering intel before combat or raids, or updating competitive intelligence. Persists findings to memory/intel/.

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Installs

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Status

ACTIVE

Visibility

PUBLIC

安装方式

直接复制以下提示词,发送给你的 AI 助手即可完成安装。

请先检查是否已安装 SkillHub 商店,若未安装,请根据 https://skillhub-1388575217.cos.ap-guangzhou.myqcloud.com/install/skillhub.md 安装 SkillHub 商店,然后安装 structs-reconnaissance 技能。 若已安装,则直接安装 structs-reconnaissance 技能。

Overview

Skill Key
abstrct/structs-reconnaissance
Author
abstrct
Source Repo
openclaw/skills
Version
-
Source Path
skills/abstrct/structs-reconnaissance
Latest Commit SHA
0d65a75b7999bbf659aab037953b0ef0f001cafa

Extracted Content

SKILL.md excerpt

# Structs Reconnaissance

## Procedure

1. **Query entities** — All via `structsd query structs [subcommand] [args]`:
   - Self: `address [your-address]` — resolves your address to a player ID. A result of `1-0` means no player exists for that address.
   - Players: `player [id]`, `player-all`
   - Planets: `planet [id]`, `planet-all`, `planet-all-by-player [player-id]`, `planet-attribute [planet-id] [type]`, `planet-attribute-all`
   - Structs: `struct [id]`, `struct-all`, `struct-attribute [id] [type]`, `struct-type [id]`, `struct-type-all`
   - Fleets: `fleet [id]`, `fleet-all`, `fleet-by-index [index]`
   - Guilds: `guild [id]`, `guild-all`, `guild-membership-application [id]`, `guild-membership-application-all`
   - Energy: `reactor [id]`, `reactor-all`, `infusion [id]`, `infusion-all`, `infusion-all-by-destination [dest-id]`, `provider [id]`, `provider-all`, `agreement [id]`, `agreement-all`, `agreement-all-by-provider [provider-id]`
   - Power: `allocation [id]`, `allocation-all`, `allocation-all-by-source [source-id]`, `allocation-all-by-destination [dest-id]`, `substation [id]`, `substation-all`
   - Grid: `grid [id]`, `grid-all`
   - Block: `block-height`
2. **Assess targets** — For players: structs, power capacity, fleet status (onStation = can build; away = raiding). For planets: ore remaining, defense structs, shield. For guilds: members, Central Bank status.
3. **Identify vulnerabilities** — Unrefined ore stockpile, power near capacity, undefended planet, fleet away (raiding).
4. **Persist intelligence** — After gathering, update:
   - [memory/intel/players/{player-id}.md](https://structs.ai/memory/intel) — Player dossier (profile, behavior, vulnerabilities, relationship)
   - [memory/intel/guilds/{guild-id}.md](https://structs.ai/memory/intel) — Guild profile (members, bank status, strengths, weaknesses)
   - [memory/intel/territory.md](https://structs.ai/memory/intel) — Planet ownership, ore, defense levels
   - [memory/intel/threats.md](https://stru...

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