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structs-reconnaissance

Gathers intelligence on players, guilds, planets, and the galaxy in Structs. Use when scouting enemy players, checking planet defenses, monitoring fleet movements, assessing guild strength, surveying the galaxy map, gathering intel before combat or raids, or updating competitive intelligence. Persists findings to memory/intel/.

abstrct0 source installs☆ 0 Repository stars

Installation

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skillhub install abstrct/structs-reconnaissance

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Skill instructions

Structs Reconnaissance

Procedure

  1. Query entities — All via structsd query structs [subcommand] [args]:
    • Self: address [your-address] — resolves your address to a player ID. A result of 1-0 means no player exists for that address.
    • Players: player [id], player-all
    • Planets: planet [id], planet-all, planet-all-by-player [player-id], planet-attribute [planet-id] [type], planet-attribute-all
    • Structs: struct [id], struct-all, struct-attribute [id] [type], struct-type [id], struct-type-all
    • Fleets: fleet [id], fleet-all, fleet-by-index [index]
    • Guilds: guild [id], guild-all, guild-membership-application [id], guild-membership-application-all
    • Energy: reactor [id], reactor-all, infusion [id], infusion-all, infusion-all-by-destination [dest-id], provider [id], provider-all, agreement [id], agreement-all, agreement-all-by-provider [provider-id]
    • Power: allocation [id], allocation-all, allocation-all-by-source [source-id], allocation-all-by-destination [dest-id], substation [id], substation-all
    • Grid: grid [id], grid-all
    • Block: block-height
  2. Assess targets — For players: structs, power capacity, fleet status (onStation = can build; away = raiding). For planets: ore remaining, defense structs, shield. For guilds: members, Central Bank status.
  3. Identify vulnerabilities — Unrefined ore stockpile, power near capacity, undefended planet, fleet away (raiding).
  4. Persist intelligence — After gathering, update:

Source information

Source
github
Repository
openclaw/skills
Path
skills/abstrct/structs-reconnaissance
Version
—
Commit
0d65a75b7999bbf659aab037953b0ef0f001cafa
Classification source
rules
Status
active
Visibility
public

These signals come from indexed source analysis and may lag behind changes. Check the current source files.

Extracted content

SKILL.md
# Structs Reconnaissance

## Procedure

1. **Query entities** — All via `structsd query structs [subcommand] [args]`:
   - Self: `address [your-address]` — resolves your address to a player ID. A result of `1-0` means no player exists for that address.
   - Players: `player [id]`, `player-all`
   - Planets: `planet [id]`, `planet-all`, `planet-all-by-player [player-id]`, `planet-attribute [planet-id] [type]`, `planet-attribute-all`
   - Structs: `struct [id]`, `struct-all`, `struct-attribute [id] [type]`, `struct-type [id]`, `struct-type-all`
   - Fleets: `fleet [id]`, `fleet-all`, `fleet-by-index [index]`
   - Guilds: `guild [id]`, `guild-all`, `guild-membership-application [id]`, `guild-membership-application-all`
   - Energy: `reactor [id]`, `reactor-all`, `infusion [id]`, `infusion-all`, `infusion-all-by-destination [dest-id]`, `provider [id]`, `provider-all`, `agreement [id]`, `agreement-all`, `agreement-all-by-provider [provider-id]`
   - Power: `allocation [id]`, `allocation-all`, `allocation-all-by-source [source-id]`, `allocation-all-by-destination [dest-id]`, `substation [id]`, `substation-all`
   - Grid: `grid [id]`, `grid-all`
   - Block: `block-height`
2. **Assess targets** — For players: structs, power capacity, fleet status (onStation = can build; away = raiding). For planets: ore remaining, defense structs, shield. For guilds: members, Central Bank status.
3. **Identify vulnerabilities** — Unrefined ore stockpile, power near capacity, undefended planet, fleet away (raiding).
4. **Persist intelligence** — After gathering, update:
   - [memory/intel/players/{player-id}.md](https://structs.ai/memory/intel) — Player dossier (profile, behavior, vulnerabilities, relationship)
   - [memory/intel/guilds/{guild-id}.md](https://structs.ai/memory/intel) — Guild profile (members, bank status, strengths, weaknesses)
   - [memory/intel/territory.md](https://structs.ai/memory/intel) — Planet ownership, ore, defense levels
   - [memory/intel/threats.md](https://stru...

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