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aavegotchi-3d-renderer

Render Aavegotchi assets by deriving renderer hashes from Goldsky Base core data and calling POST /api/renderer/batch on www.aavegotchi.com. Use when the user gives a tokenId or inventory URL, or when deterministic hash plus image artifacts are required.

cinnabarhorse0 source installs☆ 0 Repository stars

Installation

Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.

SkillHub CLI

skillhub install cinnabarhorse/aavegotchi-3d-renderer

Inspect the source and compatibility requirements, then follow its installation steps.

Give your agent the source link and ask it to inspect instructions and dependencies before explaining the installation steps.

View source ↗Guides

Skill instructions

Aavegotchi 3D Renderer

Render gotchi assets from token data and renderer batch APIs.

Inputs

  • Accept either tokenId or inventory URL with id=<tokenId>.
  • Target Base by default (chainId=8453).

Outputs

  • Return derived renderer hash.
  • Return /api/renderer/batch HTTP status.
  • Save raw batch JSON to disk.
  • Save PNG_Full and PNG_Headshot to disk when available.
  • Return GLB_3DModel availability and URL when present.

Execute

  1. Extract tokenId from direct input or inventory URL.
  2. Query Goldsky Base core subgraph: https://api.goldsky.com/api/public/project_cmh3flagm0001r4p25foufjtt/subgraphs/aavegotchi-core-base/prod/gn
  3. Derive hash in renderer format: <Collateral>-<EyeShape>-<EyeColor>-<Body>-<Face>-<Eyes>-<Head>-<RightHand>-<LeftHand>-<Pet>
  4. Kick off render with POST https://www.aavegotchi.com/api/renderer/batch using:
  • force: true
  • verify: false
  • renderTypes: ["PNG_Full", "PNG_Headshot", "GLB_3DModel"]
  1. Poll POST /api/renderer/batch with verify: true until availability.exists=true for all requested render types or timeout.
  2. Download proxyUrls.PNG_Full and proxyUrls.PNG_Headshot only when corresponding availability.exists=true.
  3. Return the hash, kickoff + verify responses, poll summary, and saved artifact paths.

Command

Run the bundled script:

node scripts/render-gotchi-bypass.mjs --token-id 6741

Or pass an inventory URL:

node scripts/render-gotchi-bypass.mjs \
  --inventory-url "https://www.aavegotchi.com/u/0x.../inventory?itemType=aavegotchis&chainId=8453&id=6741"

Use --out-dir /tmp to control artifact location (default: /tmp).

Optional polling controls:

--poll-attempts 18 --poll-interval-ms 10000

Return format

Always return:

  1. tokenId
  2. hash
  3. Kickoff status, verify status, and raw JSON paths
  4. Poll summary (pollAttempts, pollIntervalMs, renderReady)
  5. PNG_Full and PNG_Headshot output paths (or missing reason)
  6. `GLB...

Source information

Source
github
Repository
openclaw/skills
Path
skills/cinnabarhorse/aavegotchi-3d-renderer
Version
—
Commit
ac3b90d80c953fac4e952ea10ae57cf88d0ebe8a
Classification source
rules
Status
active
Visibility
public

These signals come from indexed source analysis and may lag behind changes. Check the current source files.

README

aavegotchi-3d-render-skill

Render Aavegotchi assets from token data and renderer batch APIs.

This skill derives the renderer hash directly from Goldsky Base core subgraph data, then calls POST /api/renderer/batch on www.aavegotchi.com with force:true, polls verify:true until assets are available, and downloads image artifacts.

Skill name: aavegotchi-3d-renderer.

Files

  • SKILL.md: publishable skill definition.
  • scripts/render-gotchi-bypass.mjs: executable helper script used by the skill.

Quick Start

node scripts/render-gotchi-bypass.mjs --token-id 6741

Or from an inventory URL:

node scripts/render-gotchi-bypass.mjs \
  --inventory-url "https://www.aavegotchi.com/u/0x.../inventory?itemType=aavegotchis&chainId=8453&id=6741"

Artifacts are written to /tmp by default:

  • /tmp/gotchi-<id>-render-batch-kickoff.json
  • /tmp/gotchi-<id>-render-batch.json
  • /tmp/gotchi-<id>-full.png
  • /tmp/gotchi-<id>-headshot.png

Use --out-dir <path> to override output location. Use --poll-attempts <n> and --poll-interval-ms <ms> to tune polling behavior.

Notes

  • Default target chain is Base (chainId=8453).
  • Goldsky endpoint and renderer API URLs are embedded in the script.
  • For full behavior and troubleshooting, see SKILL.md.

Extracted content

SKILL.md
# Aavegotchi 3D Renderer

Render gotchi assets from token data and renderer batch APIs.

## Inputs

- Accept either `tokenId` or inventory URL with `id=<tokenId>`.
- Target Base by default (`chainId=8453`).

## Outputs

- Return derived renderer hash.
- Return `/api/renderer/batch` HTTP status.
- Save raw batch JSON to disk.
- Save `PNG_Full` and `PNG_Headshot` to disk when available.
- Return `GLB_3DModel` availability and URL when present.

## Execute

1. Extract `tokenId` from direct input or inventory URL.
2. Query Goldsky Base core subgraph:
`https://api.goldsky.com/api/public/project_cmh3flagm0001r4p25foufjtt/subgraphs/aavegotchi-core-base/prod/gn`
3. Derive hash in renderer format:
`<Collateral>-<EyeShape>-<EyeColor>-<Body>-<Face>-<Eyes>-<Head>-<RightHand>-<LeftHand>-<Pet>`
4. Kick off render with `POST https://www.aavegotchi.com/api/renderer/batch` using:
- `force: true`
- `verify: false`
- `renderTypes: ["PNG_Full", "PNG_Headshot", "GLB_3DModel"]`
5. Poll `POST /api/renderer/batch` with `verify: true` until `availability.exists=true` for all requested render types or timeout.
6. Download `proxyUrls.PNG_Full` and `proxyUrls.PNG_Headshot` only when corresponding `availability.exists=true`.
7. Return the hash, kickoff + verify responses, poll summary, and saved artifact paths.

## Command

Run the bundled script:

```bash
node scripts/render-gotchi-bypass.mjs --token-id 6741
```

Or pass an inventory URL:

```bash
node scripts/render-gotchi-bypass.mjs \
  --inventory-url "https://www.aavegotchi.com/u/0x.../inventory?itemType=aavegotchis&chainId=8453&id=6741"
```

Use `--out-dir /tmp` to control artifact location (default: `/tmp`).

Optional polling controls:

```bash
--poll-attempts 18 --poll-interval-ms 10000
```

## Return format

Always return:

1. `tokenId`
2. `hash`
3. Kickoff status, verify status, and raw JSON paths
4. Poll summary (`pollAttempts`, `pollIntervalMs`, `renderReady`)
5. `PNG_Full` and `PNG_Headshot` output paths (or missing reason)
6. `GLB...
README
# aavegotchi-3d-render-skill

Render Aavegotchi assets from token data and renderer batch APIs.

This skill derives the renderer hash directly from Goldsky Base core subgraph data, then calls `POST /api/renderer/batch` on `www.aavegotchi.com` with `force:true`, polls `verify:true` until assets are available, and downloads image artifacts.

Skill name: `aavegotchi-3d-renderer`.

## Files

- `SKILL.md`: publishable skill definition.
- `scripts/render-gotchi-bypass.mjs`: executable helper script used by the skill.

## Quick Start

```bash
node scripts/render-gotchi-bypass.mjs --token-id 6741
```

Or from an inventory URL:

```bash
node scripts/render-gotchi-bypass.mjs \
  --inventory-url "https://www.aavegotchi.com/u/0x.../inventory?itemType=aavegotchis&chainId=8453&id=6741"
```

Artifacts are written to `/tmp` by default:

- `/tmp/gotchi-<id>-render-batch-kickoff.json`
- `/tmp/gotchi-<id>-render-batch.json`
- `/tmp/gotchi-<id>-full.png`
- `/tmp/gotchi-<id>-headshot.png`

Use `--out-dir <path>` to override output location.
Use `--poll-attempts <n>` and `--poll-interval-ms <ms>` to tune polling behavior.

## Notes

- Default target chain is Base (`chainId=8453`).
- Goldsky endpoint and renderer API URLs are embedded in the script.
- For full behavior and troubleshooting, see `SKILL.md`.

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