stock-data-skill
OpenClaw Skill for stock data analysis
Explores new planets and manages fleet movement in Structs. Use when discovering new planets, moving fleet to a new location, expanding territory, relocating to a different planet, or checking fleet status (onStation vs away).
Suivez les instructions du dépôt pour votre agent. Consultez les fichiers et dépendances avant l’installation.
SkillHub CLI
skillhub install abstrct/structs-explorationExaminez la source et la compatibilité, puis suivez les étapes d’installation.
Donnez le lien à votre agent et demandez-lui d’examiner instructions et dépendances avant d’expliquer les étapes.
Important: Entity IDs containing dashes (like 3-1, 4-5) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use -- before positional arguments to prevent this.
structsd query structs planet [id]. Exploration requires currentOre == 0 (planet complete). One planet per player at a time; old planet is released on explore.structsd tx structs planet-explore --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [player-id]. New planet: 5 ore, 4 slots per ambit. Fleet moves to new planet. When ore = 0, planet status = complete, all structs destroyed, fleets sent away.structsd tx structs fleet-move --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [fleet-id] [destination-location-id].| Action | CLI Command |
|---|---|
| Explore planet | structsd tx structs planet-explore -- [player-id] |
| Move fleet | structsd tx structs fleet-move -- [fleet-id] [destination-location-id] |
| Query planet | structsd query structs planet [id] |
| List planets | structsd query structs planet-all-by-player [player-id] |
| Query fleet | structsd query structs fleet [id] |
| Query grid | structsd query structs grid [id] |
| Planet attribute | structsd query structs planet-attribute [planet-id] [attribute-type] |
Rules: Starting ore = 5. New planet when ore = 0. One planet per player at a time. Common tx flags: --from [key-name] --gas auto --gas-adjustment 1.5 -y.
structsd query structs planet [id] — new planet has currentOre = 5, maxOre = 5structsd query structs planet-all-by-player [player-id] — planet list updatedstructsd query structs fleet [id] — fleet location matches destination (onStation/away)Ces informations proviennent de l’analyse indexée et peuvent être anciennes. Vérifiez les fichiers actuels.
# Structs Exploration **Important**: Entity IDs containing dashes (like `3-1`, `4-5`) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use `--` before positional arguments to prevent this. ## Procedure 1. **Check eligibility** — `structsd query structs planet [id]`. Exploration requires `currentOre == 0` (planet complete). One planet per player at a time; old planet is released on explore. 2. **Explore** — `structsd tx structs planet-explore --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [player-id]`. New planet: 5 ore, 4 slots per ambit. Fleet moves to new planet. When ore = 0, planet status = complete, all structs destroyed, fleets sent away. 3. **Move fleet** — To relocate between planets: `structsd tx structs fleet-move --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [fleet-id] [destination-location-id]`. 4. **Chart** — Query planet, grid, attributes to evaluate resource potential and strategic value. ## Commands Reference | Action | CLI Command | |--------|-------------| | Explore planet | `structsd tx structs planet-explore -- [player-id]` | | Move fleet | `structsd tx structs fleet-move -- [fleet-id] [destination-location-id]` | | Query planet | `structsd query structs planet [id]` | | List planets | `structsd query structs planet-all-by-player [player-id]` | | Query fleet | `structsd query structs fleet [id]` | | Query grid | `structsd query structs grid [id]` | | Planet attribute | `structsd query structs planet-attribute [planet-id] [attribute-type]` | **Rules**: Starting ore = 5. New planet when ore = 0. One planet per player at a time. Common tx flags: `--from [key-name] --gas auto --gas-adjustment 1.5 -y`. ## Verification - `structsd query structs planet [id]` — new planet has currentOre = 5, maxOre = 5 - `structsd query structs planet-all-by-player [player-id]` — planet list updated - `structsd query structs fleet [id]` — fleet location matches destination (onStation/away) ## Error Handling...
OpenClaw Skill for stock data analysis
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