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structs-exploration

Explores new planets and manages fleet movement in Structs. Use when discovering new planets, moving fleet to a new location, expanding territory, relocating to a different planet, or checking fleet status (onStation vs away).

Stars

0

Installs

0

Status

ACTIVE

Visibility

PUBLIC

安装方式

直接复制以下提示词,发送给你的 AI 助手即可完成安装。

请先检查是否已安装 SkillHub 商店,若未安装,请根据 https://skillhub-1388575217.cos.ap-guangzhou.myqcloud.com/install/skillhub.md 安装 SkillHub 商店,然后安装 structs-exploration 技能。 若已安装,则直接安装 structs-exploration 技能。

Overview

Skill Key
abstrct/structs-exploration
Author
abstrct
Source Repo
openclaw/skills
Version
-
Source Path
skills/abstrct/structs-exploration
Latest Commit SHA
8e7a37b2b2822e340da3a4a0aba7b7e2e45150f5

Extracted Content

SKILL.md excerpt

# Structs Exploration

**Important**: Entity IDs containing dashes (like `3-1`, `4-5`) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use `--` before positional arguments to prevent this.

## Procedure

1. **Check eligibility** — `structsd query structs planet [id]`. Exploration requires `currentOre == 0` (planet complete). One planet per player at a time; old planet is released on explore.
2. **Explore** — `structsd tx structs planet-explore --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [player-id]`. New planet: 5 ore, 4 slots per ambit. Fleet moves to new planet. When ore = 0, planet status = complete, all structs destroyed, fleets sent away.
3. **Move fleet** — To relocate between planets: `structsd tx structs fleet-move --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [fleet-id] [destination-location-id]`.
4. **Chart** — Query planet, grid, attributes to evaluate resource potential and strategic value.

## Commands Reference

| Action | CLI Command |
|--------|-------------|
| Explore planet | `structsd tx structs planet-explore -- [player-id]` |
| Move fleet | `structsd tx structs fleet-move -- [fleet-id] [destination-location-id]` |
| Query planet | `structsd query structs planet [id]` |
| List planets | `structsd query structs planet-all-by-player [player-id]` |
| Query fleet | `structsd query structs fleet [id]` |
| Query grid | `structsd query structs grid [id]` |
| Planet attribute | `structsd query structs planet-attribute [planet-id] [attribute-type]` |

**Rules**: Starting ore = 5. New planet when ore = 0. One planet per player at a time. Common tx flags: `--from [key-name] --gas auto --gas-adjustment 1.5 -y`.

## Verification

- `structsd query structs planet [id]` — new planet has currentOre = 5, maxOre = 5
- `structsd query structs planet-all-by-player [player-id]` — planet list updated
- `structsd query structs fleet [id]` — fleet location matches destination (onStation/away)

## Error Handling...

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