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OpenClaw

structs-economy

Manages economic operations in Structs. Covers reactor staking, energy providers, agreements, allocations, generator infusion, and token transfers. Use when staking Alpha Matter in reactors, creating or managing energy providers, negotiating agreements, allocating energy, infusing generators, transferring tokens, or managing economic infrastructure.

abstrct0 installations selon la source☆ 0 Étoiles du dépôt

Installation

Suivez les instructions du dépôt pour votre agent. Consultez les fichiers et dépendances avant l’installation.

SkillHub CLI

skillhub install abstrct/structs-economy

Examinez la source et la compatibilité, puis suivez les étapes d’installation.

Donnez le lien à votre agent et demandez-lui d’examiner instructions et dépendances avant d’expliquer les étapes.

Voir la source ↗Guides

Instructions

Structs Economy

Procedure

  1. Assess position — Query player, reactor, provider, agreement state via structsd query structs player/reactor/provider/agreement [id].
  2. Reactor staking — Stake Alpha Matter: structsd tx structs reactor-infuse [player-address] [reactor-address] [amount] TX_FLAGS. The amount must include the denomination, e.g. 60000000ualpha (not just 60000000). This automatically increases the player's capacity — no allocation setup needed. The reactor's commission rate determines the split: player receives power * (1 - commission), reactor keeps the rest. Unstake: reactor-defuse [reactor-id] (cooldown applies). Cancel cooldown: reactor-cancel-defusion [reactor-id]. Migrate: reactor-begin-migration [player-address] [source-validator-address] [dest-validator-address] [amount].
  3. Generator infusion — structsd tx structs struct-generator-infuse [struct-id] [amount] TX_FLAGS. IRREVERSIBLE — Alpha cannot be recovered. Higher conversion rates than reactors (2-10x) but generator is vulnerable to raids.
  4. Provider lifecycle — Create: provider-create [substation-id] [rate] [access-policy] [provider-penalty] [consumer-penalty] [cap-min] [cap-max] [dur-min] [dur-max] TX_FLAGS. Valid access-policy values: open-market (anyone can buy), guild-market (guild members only), closed-market (invite-only via provider-guild-grant). Update capacity/duration/access via provider-update-capacity-maximum, provider-update-duration-minimum, etc. Delete: provider-delete [provider-id]. Withdraw earnings: provider-withdraw-balance [provider-id]. Grant/revoke guild access: provider-guild-grant, provider-guild-revoke.
  5. Agreements — Open: agreement-open [provider-id] [duration] [capacity] TX_FLAGS. Close: agreement-close [agreement-id]. Adjust: agreement-capacity-increase/decrease, agreement-duration-increase.
  6. Allocations — Create: `allocation-create [source-id] [power] --allocation-type...

Informations sur la source

Source
github
Repository
openclaw/skills
Path
skills/abstrct/structs-economy
Version
—
Commit
7743c276d736c3a3cee1ab76f2d3547750842008
Source de classification
rules
Statut
active
Visibilité
public

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Contenu extrait

SKILL.md
# Structs Economy

## Procedure

1. **Assess position** — Query player, reactor, provider, agreement state via `structsd query structs player/reactor/provider/agreement [id]`.
2. **Reactor staking** — Stake Alpha Matter: `structsd tx structs reactor-infuse [player-address] [reactor-address] [amount] TX_FLAGS`. The `amount` **must include the denomination**, e.g. `60000000ualpha` (not just `60000000`). This **automatically increases the player's capacity** — no allocation setup needed. The reactor's commission rate determines the split: player receives `power * (1 - commission)`, reactor keeps the rest. Unstake: `reactor-defuse [reactor-id]` (cooldown applies). Cancel cooldown: `reactor-cancel-defusion [reactor-id]`. Migrate: `reactor-begin-migration [player-address] [source-validator-address] [dest-validator-address] [amount]`.
3. **Generator infusion** — `structsd tx structs struct-generator-infuse [struct-id] [amount] TX_FLAGS`. **IRREVERSIBLE** — Alpha cannot be recovered. Higher conversion rates than reactors (2-10x) but generator is vulnerable to raids.
4. **Provider lifecycle** — Create: `provider-create [substation-id] [rate] [access-policy] [provider-penalty] [consumer-penalty] [cap-min] [cap-max] [dur-min] [dur-max] TX_FLAGS`. Valid `access-policy` values: `open-market` (anyone can buy), `guild-market` (guild members only), `closed-market` (invite-only via `provider-guild-grant`). Update capacity/duration/access via `provider-update-capacity-maximum`, `provider-update-duration-minimum`, etc. Delete: `provider-delete [provider-id]`. Withdraw earnings: `provider-withdraw-balance [provider-id]`. Grant/revoke guild access: `provider-guild-grant`, `provider-guild-revoke`.
5. **Agreements** — Open: `agreement-open [provider-id] [duration] [capacity] TX_FLAGS`. Close: `agreement-close [agreement-id]`. Adjust: `agreement-capacity-increase/decrease`, `agreement-duration-increase`.
6. **Allocations** — Create: `allocation-create [source-id] [power] --allocation-type...

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