bambu-studio-ai
Bambu Lab 3D printer control and automation. Activate when user mentions: printer status, 3D printing, slice, analyze model, generate 3D, AMS filament, print monitor, Bambu Lab, or any 3D printing task. Full pi...
Generate animated pixel art sprites from any image using AI. Send a photo, get a 16-frame animated GIF.
请根据来源仓库和你的 AI 工具说明安装此技能。先阅读技能文件和依赖要求,再添加到工作流。
SkillHub CLI
skillhub install awlevin/sprite-animator打开来源仓库,查看说明和兼容环境后,按来源提供的命令或步骤安装。
将来源链接提供给你的 Agent,让它先读取说明、核对依赖,并向你说明将执行的安装步骤。
Generate animated pixel art sprites from any image. Uses nano-banana-pro (Gemini) to create a 16-frame sprite sheet in a single request, then assembles it into an animated GIF.
# Wave animation (default 16 frames)
uv run --with sprite-animator sprite-animator -i photo.png -o sprite.gif -a wave
# Bounce animation with larger sprites
uv run --with sprite-animator sprite-animator -i avatar.png -o bounce.gif -a bounce -s 256
# Keep the raw sprite sheet and individual frames
uv run --with sprite-animator sprite-animator -i pet.jpg -o dance.gif -a dance --keep-sheet --keep-frames
| Type | Description |
|---|---|
idle |
Subtle breathing + blinking loop |
wave |
Arm raises, waves back and forth, lowers |
bounce |
Crouch → jump → land → recover |
dance |
Lean, spin, jump — fun and energetic |
| Flag | Description |
|---|---|
-i, --input |
Input image (photo, drawing, etc.) |
-o, --output |
Output GIF path |
-a, --animation |
Animation type: idle, wave, bounce, dance (default: idle) |
-d, --duration |
Frame duration in ms (default: 100) |
-s, --size |
Output sprite size in px (default: 128) |
-r, --resolution |
Generation resolution: 1K or 2K (default: 1K) |
--keep-sheet |
Save the raw sprite sheet |
--keep-frames |
Save individual frame PNGs |
-v, --verbose |
Verbose output |
Single-request generation ensures consistent style across all frames.
这些信息来自收录时的来源分析,可能滞后;使用前请核对最新来源文件。
# Sprite Animator Generate animated pixel art sprites from any image. Uses nano-banana-pro (Gemini) to create a 16-frame sprite sheet in a single request, then assembles it into an animated GIF. ## Quick Start ```bash # Wave animation (default 16 frames) uv run --with sprite-animator sprite-animator -i photo.png -o sprite.gif -a wave # Bounce animation with larger sprites uv run --with sprite-animator sprite-animator -i avatar.png -o bounce.gif -a bounce -s 256 # Keep the raw sprite sheet and individual frames uv run --with sprite-animator sprite-animator -i pet.jpg -o dance.gif -a dance --keep-sheet --keep-frames ``` ## Animations | Type | Description | |------|-------------| | `idle` | Subtle breathing + blinking loop | | `wave` | Arm raises, waves back and forth, lowers | | `bounce` | Crouch → jump → land → recover | | `dance` | Lean, spin, jump — fun and energetic | ## Options | Flag | Description | |------|-------------| | `-i, --input` | Input image (photo, drawing, etc.) | | `-o, --output` | Output GIF path | | `-a, --animation` | Animation type: idle, wave, bounce, dance (default: idle) | | `-d, --duration` | Frame duration in ms (default: 100) | | `-s, --size` | Output sprite size in px (default: 128) | | `-r, --resolution` | Generation resolution: 1K or 2K (default: 1K) | | `--keep-sheet` | Save the raw sprite sheet | | `--keep-frames` | Save individual frame PNGs | | `-v, --verbose` | Verbose output | ## How It Works 1. Creates a labeled 4x4 grid template (16 cells) 2. Sends the template + source image to Gemini in ONE request 3. AI fills each cell with a pixel art frame following the animation sequence 4. Frames are extracted from the sheet and assembled into a looping GIF Single-request generation ensures consistent style across all frames. ## Source https://github.com/Olafs-World/sprite-animator
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