stock-data-skill
OpenClaw Skill for stock data analysis
Explores new planets and manages fleet movement in Structs. Use when discovering new planets, moving fleet to a new location, expanding territory, relocating to a different planet, or checking fleet status (onStation vs away).
请根据来源仓库和你的 AI 工具说明安装此技能。先阅读技能文件和依赖要求,再添加到工作流。
SkillHub CLI
skillhub install abstrct/structs-exploration打开来源仓库,查看说明和兼容环境后,按来源提供的命令或步骤安装。
将来源链接提供给你的 Agent,让它先读取说明、核对依赖,并向你说明将执行的安装步骤。
Important: Entity IDs containing dashes (like 3-1, 4-5) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use -- before positional arguments to prevent this.
structsd query structs planet [id]. Exploration requires currentOre == 0 (planet complete). One planet per player at a time; old planet is released on explore.structsd tx structs planet-explore --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [player-id]. New planet: 5 ore, 4 slots per ambit. Fleet moves to new planet. When ore = 0, planet status = complete, all structs destroyed, fleets sent away.structsd tx structs fleet-move --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [fleet-id] [destination-location-id].| Action | CLI Command |
|---|---|
| Explore planet | structsd tx structs planet-explore -- [player-id] |
| Move fleet | structsd tx structs fleet-move -- [fleet-id] [destination-location-id] |
| Query planet | structsd query structs planet [id] |
| List planets | structsd query structs planet-all-by-player [player-id] |
| Query fleet | structsd query structs fleet [id] |
| Query grid | structsd query structs grid [id] |
| Planet attribute | structsd query structs planet-attribute [planet-id] [attribute-type] |
Rules: Starting ore = 5. New planet when ore = 0. One planet per player at a time. Common tx flags: --from [key-name] --gas auto --gas-adjustment 1.5 -y.
structsd query structs planet [id] — new planet has currentOre = 5, maxOre = 5structsd query structs planet-all-by-player [player-id] — planet list updatedstructsd query structs fleet [id] — fleet location matches destination (onStation/away)这些信息来自收录时的来源分析,可能滞后;使用前请核对最新来源文件。
# Structs Exploration **Important**: Entity IDs containing dashes (like `3-1`, `4-5`) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use `--` before positional arguments to prevent this. ## Procedure 1. **Check eligibility** — `structsd query structs planet [id]`. Exploration requires `currentOre == 0` (planet complete). One planet per player at a time; old planet is released on explore. 2. **Explore** — `structsd tx structs planet-explore --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [player-id]`. New planet: 5 ore, 4 slots per ambit. Fleet moves to new planet. When ore = 0, planet status = complete, all structs destroyed, fleets sent away. 3. **Move fleet** — To relocate between planets: `structsd tx structs fleet-move --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [fleet-id] [destination-location-id]`. 4. **Chart** — Query planet, grid, attributes to evaluate resource potential and strategic value. ## Commands Reference | Action | CLI Command | |--------|-------------| | Explore planet | `structsd tx structs planet-explore -- [player-id]` | | Move fleet | `structsd tx structs fleet-move -- [fleet-id] [destination-location-id]` | | Query planet | `structsd query structs planet [id]` | | List planets | `structsd query structs planet-all-by-player [player-id]` | | Query fleet | `structsd query structs fleet [id]` | | Query grid | `structsd query structs grid [id]` | | Planet attribute | `structsd query structs planet-attribute [planet-id] [attribute-type]` | **Rules**: Starting ore = 5. New planet when ore = 0. One planet per player at a time. Common tx flags: `--from [key-name] --gas auto --gas-adjustment 1.5 -y`. ## Verification - `structsd query structs planet [id]` — new planet has currentOre = 5, maxOre = 5 - `structsd query structs planet-all-by-player [player-id]` — planet list updated - `structsd query structs fleet [id]` — fleet location matches destination (onStation/away) ## Error Handling...
OpenClaw Skill for stock data analysis
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