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aavegotchi-renderer-bypass

Render Aavegotchi assets by deriving renderer hashes from Goldsky Base core data and calling POST /api/renderer/batch on www.aavegotchi.com. Use when the user gives a tokenId or inventory URL, or when deterministic hash plus image artifacts are required.

cinnabarhorse0 来源安装数☆ 0 仓库 Stars

安装与使用

请根据来源仓库和你的 AI 工具说明安装此技能。先阅读技能文件和依赖要求,再添加到工作流。

SkillHub CLI

skillhub install cinnabarhorse/aavegotchi-renderer-bypass

打开来源仓库,查看说明和兼容环境后,按来源提供的命令或步骤安装。

将来源链接提供给你的 Agent,让它先读取说明、核对依赖,并向你说明将执行的安装步骤。

查看来源 ↗使用指南

技能说明

Aavegotchi Renderer Bypass

Render gotchi assets from token data and renderer batch APIs.

Inputs

  • Accept either tokenId or inventory URL with id=<tokenId>.
  • Target Base by default (chainId=8453).

Outputs

  • Return derived renderer hash.
  • Return /api/renderer/batch HTTP status.
  • Save raw batch JSON to disk.
  • Save PNG_Full and PNG_Headshot to disk when available.
  • Return GLB_3DModel availability and URL when present.

Execute

  1. Extract tokenId from direct input or inventory URL.
  2. Query Goldsky Base core subgraph: https://api.goldsky.com/api/public/project_cmh3flagm0001r4p25foufjtt/subgraphs/aavegotchi-core-base/prod/gn
  3. Derive hash in renderer format: <Collateral>-<EyeShape>-<EyeColor>-<Body>-<Face>-<Eyes>-<Head>-<LeftHand>-<RightHand>-<Pet>
  4. Call POST https://www.aavegotchi.com/api/renderer/batch with:
  • verify: true
  • renderTypes: ["PNG_Full", "PNG_Headshot", "GLB_3DModel"]
  1. Download proxyUrls.PNG_Full and proxyUrls.PNG_Headshot.
  2. Return the hash, response, and saved artifact paths.

Command

Run the bundled script:

node scripts/render-gotchi-bypass.mjs --token-id 6741

Or pass an inventory URL:

node scripts/render-gotchi-bypass.mjs \
  --inventory-url "https://www.aavegotchi.com/u/0x.../inventory?itemType=aavegotchis&chainId=8453&id=6741"

Use --out-dir /tmp to control artifact location (default: /tmp).

Return format

Always return:

  1. tokenId
  2. hash
  3. /api/renderer/batch status and raw JSON
  4. PNG_Full and PNG_Headshot output paths (or missing reason)
  5. GLB_3DModel URL or availability.exists=false

Troubleshooting

  • If Goldsky returns no gotchi, verify tokenId and Base context.
  • If batch returns hash-format 400, verify eye mappings and left/right wearable order.
  • If availability.exists is false, rerun batch to trigger render and poll again.
  • If endpoint returns 404, verify production deployment state.

来源信息

Source
github
Repository
openclaw/skills
Path
skills/cinnabarhorse/aavegotchi-renderer-bypass
Version
—
Commit
384a5f0bcd3769b19ca3e7d1fb24646943f3bb86
分类来源
rules
状态
active
可见性
public

这些信息来自收录时的来源分析,可能滞后;使用前请核对最新来源文件。

README

aavegotchi-3d-render-skill

Render Aavegotchi assets from token data and renderer batch APIs.

This skill derives the renderer hash directly from Goldsky Base core subgraph data, then calls POST /api/renderer/batch on www.aavegotchi.com and downloads image artifacts.

Files

  • SKILL.md: publishable skill definition.
  • scripts/render-gotchi-bypass.mjs: executable helper script used by the skill.

Quick Start

node scripts/render-gotchi-bypass.mjs --token-id 6741

Or from an inventory URL:

node scripts/render-gotchi-bypass.mjs \
  --inventory-url "https://www.aavegotchi.com/u/0x.../inventory?itemType=aavegotchis&chainId=8453&id=6741"

Artifacts are written to /tmp by default:

  • /tmp/gotchi-<id>-render-batch.json
  • /tmp/gotchi-<id>-full.png
  • /tmp/gotchi-<id>-headshot.png

Use --out-dir <path> to override output location.

Notes

  • Default target chain is Base (chainId=8453).
  • Goldsky endpoint and renderer API URLs are embedded in the script.
  • For full behavior and troubleshooting, see SKILL.md.

来源内容

SKILL.md
# Aavegotchi Renderer Bypass

Render gotchi assets from token data and renderer batch APIs.

## Inputs

- Accept either `tokenId` or inventory URL with `id=<tokenId>`.
- Target Base by default (`chainId=8453`).

## Outputs

- Return derived renderer hash.
- Return `/api/renderer/batch` HTTP status.
- Save raw batch JSON to disk.
- Save `PNG_Full` and `PNG_Headshot` to disk when available.
- Return `GLB_3DModel` availability and URL when present.

## Execute

1. Extract `tokenId` from direct input or inventory URL.
2. Query Goldsky Base core subgraph:
`https://api.goldsky.com/api/public/project_cmh3flagm0001r4p25foufjtt/subgraphs/aavegotchi-core-base/prod/gn`
3. Derive hash in renderer format:
`<Collateral>-<EyeShape>-<EyeColor>-<Body>-<Face>-<Eyes>-<Head>-<LeftHand>-<RightHand>-<Pet>`
4. Call `POST https://www.aavegotchi.com/api/renderer/batch` with:
- `verify: true`
- `renderTypes: ["PNG_Full", "PNG_Headshot", "GLB_3DModel"]`
5. Download `proxyUrls.PNG_Full` and `proxyUrls.PNG_Headshot`.
6. Return the hash, response, and saved artifact paths.

## Command

Run the bundled script:

```bash
node scripts/render-gotchi-bypass.mjs --token-id 6741
```

Or pass an inventory URL:

```bash
node scripts/render-gotchi-bypass.mjs \
  --inventory-url "https://www.aavegotchi.com/u/0x.../inventory?itemType=aavegotchis&chainId=8453&id=6741"
```

Use `--out-dir /tmp` to control artifact location (default: `/tmp`).

## Return format

Always return:

1. `tokenId`
2. `hash`
3. `/api/renderer/batch` status and raw JSON
4. `PNG_Full` and `PNG_Headshot` output paths (or missing reason)
5. `GLB_3DModel` URL or `availability.exists=false`

## Troubleshooting

- If Goldsky returns no gotchi, verify `tokenId` and Base context.
- If batch returns hash-format `400`, verify eye mappings and left/right wearable order.
- If `availability.exists` is `false`, rerun batch to trigger render and poll again.
- If endpoint returns `404`, verify production deployment state.
README
# aavegotchi-3d-render-skill

Render Aavegotchi assets from token data and renderer batch APIs.

This skill derives the renderer hash directly from Goldsky Base core subgraph data, then calls `POST /api/renderer/batch` on `www.aavegotchi.com` and downloads image artifacts.

## Files

- `SKILL.md`: publishable skill definition.
- `scripts/render-gotchi-bypass.mjs`: executable helper script used by the skill.

## Quick Start

```bash
node scripts/render-gotchi-bypass.mjs --token-id 6741
```

Or from an inventory URL:

```bash
node scripts/render-gotchi-bypass.mjs \
  --inventory-url "https://www.aavegotchi.com/u/0x.../inventory?itemType=aavegotchis&chainId=8453&id=6741"
```

Artifacts are written to `/tmp` by default:

- `/tmp/gotchi-<id>-render-batch.json`
- `/tmp/gotchi-<id>-full.png`
- `/tmp/gotchi-<id>-headshot.png`

Use `--out-dir <path>` to override output location.

## Notes

- Default target chain is Base (`chainId=8453`).
- Goldsky endpoint and renderer API URLs are embedded in the script.
- For full behavior and troubleshooting, see `SKILL.md`.

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