Overview
- Skill Key
- cinnabarhorse/aavegotchi-renderer-bypass
- Author
- cinnabarhorse
- Source Repo
- openclaw/skills
- Version
- -
- Source Path
- skills/cinnabarhorse/aavegotchi-renderer-bypass
- Latest Commit SHA
- 384a5f0bcd3769b19ca3e7d1fb24646943f3bb86
Render Aavegotchi assets by deriving renderer hashes from Goldsky Base core data and calling POST /api/renderer/batch on www.aavegotchi.com. Use when the user gives a tokenId or inventory URL, or when deterministic hash plus image artifacts are required.
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直接复制以下提示词,发送给你的 AI 助手即可完成安装。
请先检查是否已安装 SkillHub 商店,若未安装,请根据 https://skillhub-1388575217.cos.ap-guangzhou.myqcloud.com/install/skillhub.md 安装 SkillHub 商店,然后安装 aavegotchi-renderer-bypass 技能。 若已安装,则直接安装 aavegotchi-renderer-bypass 技能。
# Aavegotchi Renderer Bypass Render gotchi assets from token data and renderer batch APIs. ## Inputs - Accept either `tokenId` or inventory URL with `id=<tokenId>`. - Target Base by default (`chainId=8453`). ## Outputs - Return derived renderer hash. - Return `/api/renderer/batch` HTTP status. - Save raw batch JSON to disk. - Save `PNG_Full` and `PNG_Headshot` to disk when available. - Return `GLB_3DModel` availability and URL when present. ## Execute 1. Extract `tokenId` from direct input or inventory URL. 2. Query Goldsky Base core subgraph: `https://api.goldsky.com/api/public/project_cmh3flagm0001r4p25foufjtt/subgraphs/aavegotchi-core-base/prod/gn` 3. Derive hash in renderer format: `<Collateral>-<EyeShape>-<EyeColor>-<Body>-<Face>-<Eyes>-<Head>-<LeftHand>-<RightHand>-<Pet>` 4. Call `POST https://www.aavegotchi.com/api/renderer/batch` with: - `verify: true` - `renderTypes: ["PNG_Full", "PNG_Headshot", "GLB_3DModel"]` 5. Download `proxyUrls.PNG_Full` and `proxyUrls.PNG_Headshot`. 6. Return the hash, response, and saved artifact paths. ## Command Run the bundled script: ```bash node scripts/render-gotchi-bypass.mjs --token-id 6741 ``` Or pass an inventory URL: ```bash node scripts/render-gotchi-bypass.mjs \ --inventory-url "https://www.aavegotchi.com/u/0x.../inventory?itemType=aavegotchis&chainId=8453&id=6741" ``` Use `--out-dir /tmp` to control artifact location (default: `/tmp`). ## Return format Always return: 1. `tokenId` 2. `hash` 3. `/api/renderer/batch` status and raw JSON 4. `PNG_Full` and `PNG_Headshot` output paths (or missing reason) 5. `GLB_3DModel` URL or `availability.exists=false` ## Troubleshooting - If Goldsky returns no gotchi, verify `tokenId` and Base context. - If batch returns hash-format `400`, verify eye mappings and left/right wearable order. - If `availability.exists` is `false`, rerun batch to trigger render and poll again. - If endpoint returns `404`, verify production deployment state.
# aavegotchi-3d-render-skill Render Aavegotchi assets from token data and renderer batch APIs. This skill derives the renderer hash directly from Goldsky Base core subgraph data, then calls `POST /api/renderer/batch` on `www.aavegotchi.com` and downloads image artifacts. ## Files - `SKILL.md`: publishable skill definition. - `scripts/render-gotchi-bypass.mjs`: executable helper script used by the skill. ## Quick Start ```bash node scripts/render-gotchi-bypass.mjs --token-id 6741 ``` Or from an inventory URL: ```bash node scripts/render-gotchi-bypass.mjs \ --inventory-url "https://www.aavegotchi.com/u/0x.../inventory?itemType=aavegotchis&chainId=8453&id=6741" ``` Artifacts are written to `/tmp` by default: - `/tmp/gotchi-<id>-render-batch.json` - `/tmp/gotchi-<id>-full.png` - `/tmp/gotchi-<id>-headshot.png` Use `--out-dir <path>` to override output location. ## Notes - Default target chain is Base (`chainId=8453`). - Goldsky endpoint and renderer API URLs are embedded in the script. - For full behavior and troubleshooting, see `SKILL.md`.
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