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structs-exploration

Explores new planets and manages fleet movement in Structs. Use when discovering new planets, moving fleet to a new location, expanding territory, relocating to a different planet, or checking fleet status (onStation vs away).

abstrct0 来源安装数☆ 0 仓库 Stars

安装与使用

请根据来源仓库和你的 AI 工具说明安装此技能。先阅读技能文件和依赖要求,再添加到工作流。

SkillHub CLI

skillhub install abstrct/structs-exploration

打开来源仓库,查看说明和兼容环境后,按来源提供的命令或步骤安装。

将来源链接提供给你的 Agent,让它先读取说明、核对依赖,并向你说明将执行的安装步骤。

查看来源 ↗使用指南

技能说明

Structs Exploration

Important: Entity IDs containing dashes (like 3-1, 4-5) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use -- before positional arguments to prevent this.

Procedure

  1. Check eligibility — structsd query structs planet [id]. Exploration requires currentOre == 0 (planet complete). One planet per player at a time; old planet is released on explore.
  2. Explore — structsd tx structs planet-explore --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [player-id]. New planet: 5 ore, 4 slots per ambit. Fleet moves to new planet. When ore = 0, planet status = complete, all structs destroyed, fleets sent away.
  3. Move fleet — To relocate between planets: structsd tx structs fleet-move --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [fleet-id] [destination-location-id].
  4. Chart — Query planet, grid, attributes to evaluate resource potential and strategic value.

Commands Reference

Action CLI Command
Explore planet structsd tx structs planet-explore -- [player-id]
Move fleet structsd tx structs fleet-move -- [fleet-id] [destination-location-id]
Query planet structsd query structs planet [id]
List planets structsd query structs planet-all-by-player [player-id]
Query fleet structsd query structs fleet [id]
Query grid structsd query structs grid [id]
Planet attribute structsd query structs planet-attribute [planet-id] [attribute-type]

Rules: Starting ore = 5. New planet when ore = 0. One planet per player at a time. Common tx flags: --from [key-name] --gas auto --gas-adjustment 1.5 -y.

Verification

  • structsd query structs planet [id] — new planet has currentOre = 5, maxOre = 5
  • structsd query structs planet-all-by-player [player-id] — planet list updated
  • structsd query structs fleet [id] — fleet location matches destination (onStation/away)

Error Handling...

来源信息

Source
github
Repository
openclaw/skills
Path
skills/abstrct/structs-exploration
Version
—
Commit
8e7a37b2b2822e340da3a4a0aba7b7e2e45150f5
分类来源
rules
状态
active
可见性
public

这些信息来自收录时的来源分析,可能滞后;使用前请核对最新来源文件。

来源内容

SKILL.md
# Structs Exploration

**Important**: Entity IDs containing dashes (like `3-1`, `4-5`) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use `--` before positional arguments to prevent this.

## Procedure

1. **Check eligibility** — `structsd query structs planet [id]`. Exploration requires `currentOre == 0` (planet complete). One planet per player at a time; old planet is released on explore.
2. **Explore** — `structsd tx structs planet-explore --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [player-id]`. New planet: 5 ore, 4 slots per ambit. Fleet moves to new planet. When ore = 0, planet status = complete, all structs destroyed, fleets sent away.
3. **Move fleet** — To relocate between planets: `structsd tx structs fleet-move --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [fleet-id] [destination-location-id]`.
4. **Chart** — Query planet, grid, attributes to evaluate resource potential and strategic value.

## Commands Reference

| Action | CLI Command |
|--------|-------------|
| Explore planet | `structsd tx structs planet-explore -- [player-id]` |
| Move fleet | `structsd tx structs fleet-move -- [fleet-id] [destination-location-id]` |
| Query planet | `structsd query structs planet [id]` |
| List planets | `structsd query structs planet-all-by-player [player-id]` |
| Query fleet | `structsd query structs fleet [id]` |
| Query grid | `structsd query structs grid [id]` |
| Planet attribute | `structsd query structs planet-attribute [planet-id] [attribute-type]` |

**Rules**: Starting ore = 5. New planet when ore = 0. One planet per player at a time. Common tx flags: `--from [key-name] --gas auto --gas-adjustment 1.5 -y`.

## Verification

- `structsd query structs planet [id]` — new planet has currentOre = 5, maxOre = 5
- `structsd query structs planet-all-by-player [player-id]` — planet list updated
- `structsd query structs fleet [id]` — fleet location matches destination (onStation/away)

## Error Handling...

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