80,000+ Skills to Supercharge Claude
The open directory for GitHub-integrated capabilities, tools, and prompts for your AI workflows.
uloop-get-logs
by hatayama
Retrieve Unity Console logs via uloop CLI. Use when you need to: (1) Check for errors or warnings after operations, (2)...
uloop-control-play-mode
by hatayama
Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode...
uloop-execute-dynamic-cod...
by hatayama
Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and Add...
uloop-clear-console
by hatayama
Clear Unity console logs via uloop CLI. Use when you need to: (1) Clear the console before running tests, (2) Start a fr...
uloop-get-hierarchy
by hatayama
Get Unity Hierarchy structure via uloop CLI. Use when you need to: (1) Inspect scene structure and GameObject tree, (2)...
uloop-run-tests
by hatayama
Execute Unity Test Runner via uloop CLI. Use when you need to: (1) Run unit tests (EditMode tests), (2) Run integration...
uloop-get-menu-items
by hatayama
Retrieve Unity MenuItems via uloop CLI. Use when you need to: (1) Discover available menu commands in Unity Editor, (2)...
uloop-capture-window
by hatayama
Capture Unity EditorWindow and save as PNG. Use when you need to: (1) Take a screenshot of Game View, Scene View, Consol...
uloop-execute-menu-item
by hatayama
Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate edi...
uloop-compile
by hatayama
Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing script...
uloop-find-game-objects
by hatayama
Find GameObjects with search criteria via uloop CLI. Use when you need to: (1) Locate GameObjects by name pattern, (2) F...
uloop-focus-window
by hatayama
Bring Unity Editor window to front via uloop CLI. Use when you need to: (1) Focus Unity Editor before capturing screensh...
uloop-unity-search
by hatayama
Search Unity project via uloop CLI. Use when you need to: (1) Find assets by name or type (scenes, prefabs, scripts, mat...
Complete a work session by generating a concise PR description, optionally creating the PR, and archiving the session fi...
Start a new work session for a feature, bug, or chore. Gathers requirements, creates an optimized session plan broken in...
Initialize project context for optimal Claude Code sessions. Use when setting up a new project or documenting an existin...
hooks-refactor-planner
by marromugi
カスタムフックへのリファクタリング判断を支援するスキル。ロジックをフックに切り出すべきかどうか、また配置場所の決定に使用...
spec-requirement-advisor
by marromugi
You MUST use this skill when adding or modifying features to verify requirements against docs/spec.md. Not required for...
ui-component-architecture...
by marromugi
You MUST use this skill when adding or modifying shared ui component
component-file-cleaner
by marromugi
You MUST use this skill when adding or modifying shared ui component
page-architecture-planner
by marromugi
Next.jsのページコンポーネント設計を支援するスキル。新規ページ作成や既存ページの修正時に使用してください。
database-schema-planner
by marromugi
Drizzle ORM + SQLiteを使用したデータベーススキーマの設計を支援します。テーブル設計、リレーション定義、インデックス設計な...
batch-report-generator
by chrisklop
Generate GenuVerity fact-check reports from structured input (Gemini research output). Use /batch-report to process rese...
zellij-driver
by delorenj
Programmatic Zellij terminal workspace management for agentic workflows. Use when orchestrating parallel development tas...