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stripe-webhook-replay-lab
by daniellummis
stripe-webhook-replay-lab
Replay signed Stripe webhook payloads to a local or staging endpoint for idempotency and retry debugging.
Git / GitHub
stripemeter
by geminimir
stripemeter
Integrate Stripe usage-based billing with idempotent event ingestion, late-event handling, and pre-invoice reconciliation. Use when implementing usage metering, tracking API calls or seats, pushing usage to Stripe, handling billing drift, or building usage-based pricing.
Data Analysis
stripfeed
by atlasopenclaw
stripfeed
Fetch any URL as clean, AI-ready Markdown with token counts and caching. Strip ads, nav, scripts, and noise from web pages.
Data Analysis
structs-building
by abstrct
structs-building
Builds and manages structures in Structs. Handles construction, activation, deactivation, movement, defense positioning, stealth, and generator infusion. Use when building a struct, activating or deactivating structs, moving structs between slots, setting defense assignments, enabling stealth, or infusing generators. Build times range from ~17 min (Command Ship) to ~6.4 hours (World Engine).
Data Analysis
structs-combat
by abstrct
structs-combat
Executes combat operations in Structs. Covers attacks, raids, defense setup, and stealth positioning. Use when attacking enemy structs, raiding a planet for ore, setting up defenders, activating stealth, moving fleet for raids, or preparing for incoming attacks. Raids require fleet movement and background PoW compute.
Data Analysis
structs-diplomacy
by abstrct
structs-diplomacy
Handles permissions, address management, and inter-player coordination in Structs. Use when granting or revoking permissions on objects, registering new addresses, managing multi-address accounts, delegating authority to other players, or setting up address-level access control.
Others
structs-economy
by abstrct
structs-economy
Manages economic operations in Structs. Covers reactor staking, energy providers, agreements, allocations, generator infusion, and token transfers. Use when staking Alpha Matter in reactors, creating or managing energy providers, negotiating agreements, allocating energy, infusing generators, transferring tokens, or managing economic infrastructure.
Others
structs-energy
by abstrct
structs-energy
Manages energy capacity in Structs. Covers increasing capacity (reactor infusion, generator infusion, buying agreements), selling surplus energy (creating providers), and diagnosing power problems. Use when capacity is too low, going offline, need more power for new structs, want to sell energy, or asking "how do I get more energy?"
Data Analysis
structs-exploration
by abstrct
structs-exploration
Explores new planets and manages fleet movement in Structs. Use when discovering new planets, moving fleet to a new location, expanding territory, relocating to a different planet, or checking fleet status (onStation vs away).
Data Analysis
structs-guild
by abstrct
structs-guild
Manages guild operations in Structs. Covers creation, membership, settings, and Central Bank token operations. Use when creating a guild, joining or leaving a guild, managing guild settings, minting or redeeming guild tokens, managing Central Bank collateral, or coordinating guild membership.
Git / GitHub
structs-guild-stack
by abstrct
structs-guild-stack
Deploys the Guild Stack (Docker Compose) for local PostgreSQL access to game state. Use when you need faster queries for combat automation, real-time threat detection, raid target scouting, fleet composition analysis, or galaxy-wide intelligence. Advanced/optional -- CLI works for basic gameplay, but PG access transforms what is possible.
Data Analysis
structs-mining
by abstrct
structs-mining
Executes resource extraction in Structs. Mines ore and refines it into Alpha Matter. Use when mining ore, refining ore, starting a mine-refine cycle, checking planet ore levels, or managing resource extraction. Mining takes ~17 hours and refining ~34 hours — both are background operations. Ore is stealable until refined.
Git / GitHub
structs-onboarding
by abstrct
structs-onboarding
Onboards a new player into Structs. Handles key creation/recovery, player creation (via reactor-infuse or guild signup), planet exploration, and initial infrastructure builds. Use when starting fresh, setting up a new agent, creating a player, claiming first planet, or building initial infrastructure. Build times range from ~17 min (Command Ship) to ~57 min (Ore Extractor/Refinery).
Data Analysis
structs-power
by abstrct
structs-power
Manages power infrastructure in Structs. Covers substations, allocations, player connections, and power monitoring. Use when power is low or overloaded, creating or managing substations, connecting players to substations, allocating capacity, diagnosing offline status, or planning power budget for new structs.
Others
structs-reconnaissance
by abstrct
structs-reconnaissance
Gathers intelligence on players, guilds, planets, and the galaxy in Structs. Use when scouting enemy players, checking planet defenses, monitoring fleet movements, assessing guild strength, surveying the galaxy map, gathering intel before combat or raids, or updating competitive intelligence. Persists findings to memory/intel/.
Monitoring
structs-streaming
by abstrct
structs-streaming
Connects to the GRASS real-time event system via NATS WebSocket. Use when you need real-time game updates, want to react to events as they happen, need to monitor raids or attacks, watch for player creation, track fleet movements, or build event-driven tools. GRASS is the fastest way to know what's happening in the galaxy.
Git / GitHub
structsd-install
by abstrct
structsd-install
Installs the structsd binary from source. Covers Go, Ignite CLI, and building structsd for Linux and macOS. Use when structsd is not found, when setting up a new machine, or when the agent needs to install or update the Structs chain binary.
Finance / Crypto
structure-thinking
by caoyumin97
structure-thinking
Structured problem analysis and communication using system mapping and hierarchical logic. Use when a request involves messy, multi-factor problems, root-cause analysis, intervention design, feedback loops or delays, or when a clear top-line recommendation with logically grouped support is required.
Search
Structured Memory
by chauncyzbc
Structured Memory
Structured Memory
Others
Stt
by bohnwuks
Stt
Speech to Text STT Skill
Others
student-timetable
by extraterrest
student-timetable
Student timetable manager for self or parent-managed child profiles. Includes init flow + profile registry under schedules/profiles/.
Others
study-buddy
by harrylabs0913
study-buddy
AI-powered learning companion for creating personalized study plans, tracking progress, and providing feedback. Use when user wants to start learning something new, create a study plan, track learning progress, get study reminders, or receive learning feedback. Triggers include "帮我制定学习计划", "我要学XX", "追踪我的学习进度", "学习打卡", "study plan", "learn programming", "track my progress".
Git / GitHub
style-cloner
by antonia-sz
style-cloner
提供1-5篇参考文章 + 原始素材,AI 分析参考文章的风格特征, 将素材改写成同风格的成品文章,输出3个版本供选择,支持强度调节和迭代优化。
Others
style-extractor
by hexiaochun
style-extractor
从参考剧本或参考素材中提取统一风格锚点(STYLE_BASE),确保全剧视觉一致性。当需要匹配参考风格、提取画风、建立风格基准、生成风格资产包时使用。
Platform
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View All Recommendationsstripemeter
Integrate Stripe usage-based billing with idempotent event ingestion, late-event handling, and pre-invoice reconciliation. Use when implementing usage metering, tracking API calls or seats, pushing usage to Stripe, handling billing drift, or building usage-based pricing.
stripfeed
Fetch any URL as clean, AI-ready Markdown with token counts and caching. Strip ads, nav, scripts, and noise from web pages.
structs-building
Builds and manages structures in Structs. Handles construction, activation, deactivation, movement, defense positioning, stealth, and generator infusion. Use when building a struct, activating or deactivating structs, moving structs between slots, setting defense assignments, enabling stealth, or infusing generators. Build times range from ~17 min (Command Ship) to ~6.4 hours (World Engine).
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