Search

PythonReactSEOPDF
OpenClaw

structs-exploration

Explores new planets and manages fleet movement in Structs. Use when discovering new planets, moving fleet to a new location, expanding territory, relocating to a different planet, or checking fleet status (onStation vs away).

abstrct0 source installs☆ 0 Repository stars

Installation

Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.

SkillHub CLI

skillhub install abstrct/structs-exploration

Inspect the source and compatibility requirements, then follow its installation steps.

Give your agent the source link and ask it to inspect instructions and dependencies before explaining the installation steps.

View source ↗Guides

Skill instructions

Structs Exploration

Important: Entity IDs containing dashes (like 3-1, 4-5) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use -- before positional arguments to prevent this.

Procedure

  1. Check eligibility — structsd query structs planet [id]. Exploration requires currentOre == 0 (planet complete). One planet per player at a time; old planet is released on explore.
  2. Explore — structsd tx structs planet-explore --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [player-id]. New planet: 5 ore, 4 slots per ambit. Fleet moves to new planet. When ore = 0, planet status = complete, all structs destroyed, fleets sent away.
  3. Move fleet — To relocate between planets: structsd tx structs fleet-move --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [fleet-id] [destination-location-id].
  4. Chart — Query planet, grid, attributes to evaluate resource potential and strategic value.

Commands Reference

Action CLI Command
Explore planet structsd tx structs planet-explore -- [player-id]
Move fleet structsd tx structs fleet-move -- [fleet-id] [destination-location-id]
Query planet structsd query structs planet [id]
List planets structsd query structs planet-all-by-player [player-id]
Query fleet structsd query structs fleet [id]
Query grid structsd query structs grid [id]
Planet attribute structsd query structs planet-attribute [planet-id] [attribute-type]

Rules: Starting ore = 5. New planet when ore = 0. One planet per player at a time. Common tx flags: --from [key-name] --gas auto --gas-adjustment 1.5 -y.

Verification

  • structsd query structs planet [id] — new planet has currentOre = 5, maxOre = 5
  • structsd query structs planet-all-by-player [player-id] — planet list updated
  • structsd query structs fleet [id] — fleet location matches destination (onStation/away)

Error Handling...

Source information

Source
github
Repository
openclaw/skills
Path
skills/abstrct/structs-exploration
Version
—
Commit
8e7a37b2b2822e340da3a4a0aba7b7e2e45150f5
Classification source
rules
Status
active
Visibility
public

These signals come from indexed source analysis and may lag behind changes. Check the current source files.

Extracted content

SKILL.md
# Structs Exploration

**Important**: Entity IDs containing dashes (like `3-1`, `4-5`) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use `--` before positional arguments to prevent this.

## Procedure

1. **Check eligibility** — `structsd query structs planet [id]`. Exploration requires `currentOre == 0` (planet complete). One planet per player at a time; old planet is released on explore.
2. **Explore** — `structsd tx structs planet-explore --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [player-id]`. New planet: 5 ore, 4 slots per ambit. Fleet moves to new planet. When ore = 0, planet status = complete, all structs destroyed, fleets sent away.
3. **Move fleet** — To relocate between planets: `structsd tx structs fleet-move --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [fleet-id] [destination-location-id]`.
4. **Chart** — Query planet, grid, attributes to evaluate resource potential and strategic value.

## Commands Reference

| Action | CLI Command |
|--------|-------------|
| Explore planet | `structsd tx structs planet-explore -- [player-id]` |
| Move fleet | `structsd tx structs fleet-move -- [fleet-id] [destination-location-id]` |
| Query planet | `structsd query structs planet [id]` |
| List planets | `structsd query structs planet-all-by-player [player-id]` |
| Query fleet | `structsd query structs fleet [id]` |
| Query grid | `structsd query structs grid [id]` |
| Planet attribute | `structsd query structs planet-attribute [planet-id] [attribute-type]` |

**Rules**: Starting ore = 5. New planet when ore = 0. One planet per player at a time. Common tx flags: `--from [key-name] --gas auto --gas-adjustment 1.5 -y`.

## Verification

- `structsd query structs planet [id]` — new planet has currentOre = 5, maxOre = 5
- `structsd query structs planet-all-by-player [player-id]` — planet list updated
- `structsd query structs fleet [id]` — fleet location matches destination (onStation/away)

## Error Handling...

Related skills

OpenClaw

geo-optimization

capt-marbles

Generative Engine Optimization (GEO) for AI search visibility. Optimize content to appear in ChatGPT, Perplexity, Claude, and Google AI Overviews. Use when optimizing websites, pages, or content for LLM discove...

OpenClaw

139mail

chang-tong

139邮箱邮件收发 Skill - 支持 IMAP/SMTP 协议,兼容139/QQ/163/Gmail等主流邮箱 功能: 1. 发送邮件(SMTP) 2. 接收邮件(IMAP) 3. 查看收件箱列表 4. 查看未读邮件 当用户提到 "发邮件"、"收邮件"、"查看邮件"、"邮箱"...