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OpenClaw Skills, Reviews & Rankings

Discover the best OpenClaw skills, setup guides, commands, and expert reviews to supercharge your workflow.

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Official OpenClaw Skills

Browse the indexed official skills from openclaw/skills, enriched with category and tag metadata.

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geminimir

stripemeter

★ 0

Integrate Stripe usage-based billing with idempotent event ingestion, late-event handling, and pre-invoice reconciliation. Use when implementing usage metering, tracking API calls or seats, pushing usage to Stripe, handling billing drift, or building usage-based pricing.

#github #api
geminimir/stripemeter View Detail
★ 0

Builds and manages structures in Structs. Handles construction, activation, deactivation, movement, defense positioning, stealth, and generator infusion. Use when building a struct, activating or deactivating structs, moving structs between slots, setting defense assignments, enabling stealth, or infusing generators. Build times range from ~17 min (Command Ship) to ~6.4 hours (World Engine).

abstrct/structs-building View Detail
★ 0

Executes combat operations in Structs. Covers attacks, raids, defense setup, and stealth positioning. Use when attacking enemy structs, raiding a planet for ore, setting up defenders, activating stealth, moving fleet for raids, or preparing for incoming attacks. Raids require fleet movement and background PoW compute.

abstrct/structs-combat View Detail
★ 0

Handles permissions, address management, and inter-player coordination in Structs. Use when granting or revoking permissions on objects, registering new addresses, managing multi-address accounts, delegating authority to other players, or setting up address-level access control.

abstrct/structs-diplomacy View Detail
★ 0

Manages economic operations in Structs. Covers reactor staking, energy providers, agreements, allocations, generator infusion, and token transfers. Use when staking Alpha Matter in reactors, creating or managing energy providers, negotiating agreements, allocating energy, infusing generators, transferring tokens, or managing economic infrastructure.

abstrct/structs-economy View Detail
★ 0

Manages energy capacity in Structs. Covers increasing capacity (reactor infusion, generator infusion, buying agreements), selling surplus energy (creating providers), and diagnosing power problems. Use when capacity is too low, going offline, need more power for new structs, want to sell energy, or asking "how do I get more energy?"

abstrct/structs-energy View Detail
★ 0

Explores new planets and manages fleet movement in Structs. Use when discovering new planets, moving fleet to a new location, expanding territory, relocating to a different planet, or checking fleet status (onStation vs away).

abstrct/structs-exploration View Detail
★ 0

Manages guild operations in Structs. Covers creation, membership, settings, and Central Bank token operations. Use when creating a guild, joining or leaving a guild, managing guild settings, minting or redeeming guild tokens, managing Central Bank collateral, or coordinating guild membership.

abstrct/structs-guild View Detail
★ 0

Deploys the Guild Stack (Docker Compose) for local PostgreSQL access to game state. Use when you need faster queries for combat automation, real-time threat detection, raid target scouting, fleet composition analysis, or galaxy-wide intelligence. Advanced/optional -- CLI works for basic gameplay, but PG access transforms what is possible.

#github
abstrct/structs-guild-stack View Detail
★ 0

Executes resource extraction in Structs. Mines ore and refines it into Alpha Matter. Use when mining ore, refining ore, starting a mine-refine cycle, checking planet ore levels, or managing resource extraction. Mining takes ~17 hours and refining ~34 hours — both are background operations. Ore is stealable until refined.

abstrct/structs-mining View Detail
★ 0

Onboards a new player into Structs. Handles key creation/recovery, player creation (via reactor-infuse or guild signup), planet exploration, and initial infrastructure builds. Use when starting fresh, setting up a new agent, creating a player, claiming first planet, or building initial infrastructure. Build times range from ~17 min (Command Ship) to ~57 min (Ore Extractor/Refinery).

#github #api
abstrct/structs-onboarding View Detail
★ 0

Manages power infrastructure in Structs. Covers substations, allocations, player connections, and power monitoring. Use when power is low or overloaded, creating or managing substations, connecting players to substations, allocating capacity, diagnosing offline status, or planning power budget for new structs.

abstrct/structs-power View Detail

Gathers intelligence on players, guilds, planets, and the galaxy in Structs. Use when scouting enemy players, checking planet defenses, monitoring fleet movements, assessing guild strength, surveying the galaxy map, gathering intel before combat or raids, or updating competitive intelligence. Persists findings to memory/intel/.

abstrct/structs-reconnaissance View Detail
★ 0

Connects to the GRASS real-time event system via NATS WebSocket. Use when you need real-time game updates, want to react to events as they happen, need to monitor raids or attacks, watch for player creation, track fleet movements, or build event-driven tools. GRASS is the fastest way to know what's happening in the galaxy.

abstrct/structs-streaming View Detail
★ 0

Installs the structsd binary from source. Covers Go, Ignite CLI, and building structsd for Linux and macOS. Use when structsd is not found, when setting up a new machine, or when the agent needs to install or update the Structs chain binary.

#github
abstrct/structsd-install View Detail
★ 0

Structured problem analysis and communication using system mapping and hierarchical logic. Use when a request involves messy, multi-factor problems, root-cause analysis, intervention design, feedback loops or delays, or when a clear top-line recommendation with logically grouped support is required.

caoyumin97/structure-thinking View Detail

extraterrest

student-timetable

★ 0

Student timetable manager for self or parent-managed child profiles. Includes init flow + profile registry under schedules/profiles/.

extraterrest/student-timetable View Detail

harrylabs0913

study-buddy

★ 0

AI-powered learning companion for creating personalized study plans, tracking progress, and providing feedback. Use when user wants to start learning something new, create a study plan, track learning progress, get study reminders, or receive learning feedback. Triggers include "帮我制定学习计划", "我要学XX", "追踪我的学习进度", "学习打卡", "study plan", "learn programming", "track my progress".

#github
harrylabs0913/study-buddy View Detail

antonia-sz

style-cloner

★ 0

提供1-5篇参考文章 + 原始素材,AI 分析参考文章的风格特征, 将素材改写成同风格的成品文章,输出3个版本供选择,支持强度调节和迭代优化。

#github #writing #api
antonia-sz/style-cloner View Detail
★ 0

从参考剧本或参考素材中提取统一风格锚点(STYLE_BASE),确保全剧视觉一致性。当需要匹配参考风格、提取画风、建立风格基准、生成风格资产包时使用。

hexiaochun/style-extractor View Detail