bambu-studio-ai
Bambu Lab 3D printer control and automation. Activate when user mentions: printer status, 3D printing, slice, analyze model, generate 3D, AMS filament, print monitor, Bambu Lab, or any 3D printing task. Full pi...
Generate animated pixel art sprites from any image using AI. Send a photo, get a 16-frame animated GIF.
Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.
SkillHub CLI
skillhub install awlevin/sprite-animatorInspect the source and compatibility requirements, then follow its installation steps.
Give your agent the source link and ask it to inspect instructions and dependencies before explaining the installation steps.
Generate animated pixel art sprites from any image. Uses nano-banana-pro (Gemini) to create a 16-frame sprite sheet in a single request, then assembles it into an animated GIF.
# Wave animation (default 16 frames)
uv run --with sprite-animator sprite-animator -i photo.png -o sprite.gif -a wave
# Bounce animation with larger sprites
uv run --with sprite-animator sprite-animator -i avatar.png -o bounce.gif -a bounce -s 256
# Keep the raw sprite sheet and individual frames
uv run --with sprite-animator sprite-animator -i pet.jpg -o dance.gif -a dance --keep-sheet --keep-frames
| Type | Description |
|---|---|
idle |
Subtle breathing + blinking loop |
wave |
Arm raises, waves back and forth, lowers |
bounce |
Crouch → jump → land → recover |
dance |
Lean, spin, jump — fun and energetic |
| Flag | Description |
|---|---|
-i, --input |
Input image (photo, drawing, etc.) |
-o, --output |
Output GIF path |
-a, --animation |
Animation type: idle, wave, bounce, dance (default: idle) |
-d, --duration |
Frame duration in ms (default: 100) |
-s, --size |
Output sprite size in px (default: 128) |
-r, --resolution |
Generation resolution: 1K or 2K (default: 1K) |
--keep-sheet |
Save the raw sprite sheet |
--keep-frames |
Save individual frame PNGs |
-v, --verbose |
Verbose output |
Single-request generation ensures consistent style across all frames.
These signals come from indexed source analysis and may lag behind changes. Check the current source files.
# Sprite Animator Generate animated pixel art sprites from any image. Uses nano-banana-pro (Gemini) to create a 16-frame sprite sheet in a single request, then assembles it into an animated GIF. ## Quick Start ```bash # Wave animation (default 16 frames) uv run --with sprite-animator sprite-animator -i photo.png -o sprite.gif -a wave # Bounce animation with larger sprites uv run --with sprite-animator sprite-animator -i avatar.png -o bounce.gif -a bounce -s 256 # Keep the raw sprite sheet and individual frames uv run --with sprite-animator sprite-animator -i pet.jpg -o dance.gif -a dance --keep-sheet --keep-frames ``` ## Animations | Type | Description | |------|-------------| | `idle` | Subtle breathing + blinking loop | | `wave` | Arm raises, waves back and forth, lowers | | `bounce` | Crouch → jump → land → recover | | `dance` | Lean, spin, jump — fun and energetic | ## Options | Flag | Description | |------|-------------| | `-i, --input` | Input image (photo, drawing, etc.) | | `-o, --output` | Output GIF path | | `-a, --animation` | Animation type: idle, wave, bounce, dance (default: idle) | | `-d, --duration` | Frame duration in ms (default: 100) | | `-s, --size` | Output sprite size in px (default: 128) | | `-r, --resolution` | Generation resolution: 1K or 2K (default: 1K) | | `--keep-sheet` | Save the raw sprite sheet | | `--keep-frames` | Save individual frame PNGs | | `-v, --verbose` | Verbose output | ## How It Works 1. Creates a labeled 4x4 grid template (16 cells) 2. Sends the template + source image to Gemini in ONE request 3. AI fills each cell with a pixel art frame following the animation sequence 4. Frames are extracted from the sheet and assembled into a looping GIF Single-request generation ensures consistent style across all frames. ## Source https://github.com/Olafs-World/sprite-animator
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