gpui-style-guide
GPUI Component project style guide based on gpui-component code patterns. Use when writing new components, reviewing code, or ensuring consistency with existing gpui-component implementations. Covers component...
浏览 longbridge 维护的已发布 AI 技能,比较用途与说明,并通过来源仓库了解安装方式。
已收录技能
15收录技能的仓库 Stars 合计
149,336仓库 Forks
6,612平均每个技能的仓库 Stars
9,956同一仓库中的多个技能可能共享 Stars,合计包含重复仓库数据。
GPUI Component project style guide based on gpui-component code patterns. Use when writing new components, reviewing code, or ensuring consistency with existing gpui-component implementations. Covers component...
Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, ent...
Implementing custom elements using GPUI's low-level Element API (vs. high-level Render/RenderOnce APIs). Use when you need maximum control over layout, prepaint, and paint phases for complex, performance-critic...
Global state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources.
Writing tests for GPUI applications. Use when testing components, async operations, or UI behavior.
Async operations and background tasks in GPUI. Use when working with async, spawn, background tasks, or concurrent operations. Essential for handling async I/O, long-running computations, and coordinating betwe...
Write a description to description GitHub Pull Request.
Event handling and subscriptions in GPUI. Use when implementing events, observers, or event-driven patterns. Supports custom events, entity observations, and event subscriptions for coordinating between compone...
Create story examples for components. Use when writing stories, creating examples, or demonstrating component usage.
Create new GPUI components. Use when building components, writing UI elements, or creating new component implementations.
Layout and styling in GPUI. Use when styling components, layout systems, or CSS-like properties.
Entity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or implementing reactive pa...
Generate documentation for new components. Use when writing docs, documenting components, or creating component documentation.
Focus management and keyboard navigation in GPUI. Use when handling focus, focus handles, or keyboard navigation. Enables keyboard-driven interfaces with proper focus tracking and navigation between focusable e...
Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.
默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。