stock-data-skill
OpenClaw Skill for stock data analysis
Explores new planets and manages fleet movement in Structs. Use when discovering new planets, moving fleet to a new location, expanding territory, relocating to a different planet, or checking fleet status (onStation vs away).
Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.
SkillHub CLI
skillhub install abstrct/structs-explorationInspect the source and compatibility requirements, then follow its installation steps.
Give your agent the source link and ask it to inspect instructions and dependencies before explaining the installation steps.
Important: Entity IDs containing dashes (like 3-1, 4-5) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use -- before positional arguments to prevent this.
structsd query structs planet [id]. Exploration requires currentOre == 0 (planet complete). One planet per player at a time; old planet is released on explore.structsd tx structs planet-explore --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [player-id]. New planet: 5 ore, 4 slots per ambit. Fleet moves to new planet. When ore = 0, planet status = complete, all structs destroyed, fleets sent away.structsd tx structs fleet-move --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [fleet-id] [destination-location-id].| Action | CLI Command |
|---|---|
| Explore planet | structsd tx structs planet-explore -- [player-id] |
| Move fleet | structsd tx structs fleet-move -- [fleet-id] [destination-location-id] |
| Query planet | structsd query structs planet [id] |
| List planets | structsd query structs planet-all-by-player [player-id] |
| Query fleet | structsd query structs fleet [id] |
| Query grid | structsd query structs grid [id] |
| Planet attribute | structsd query structs planet-attribute [planet-id] [attribute-type] |
Rules: Starting ore = 5. New planet when ore = 0. One planet per player at a time. Common tx flags: --from [key-name] --gas auto --gas-adjustment 1.5 -y.
structsd query structs planet [id] — new planet has currentOre = 5, maxOre = 5structsd query structs planet-all-by-player [player-id] — planet list updatedstructsd query structs fleet [id] — fleet location matches destination (onStation/away)These signals come from indexed source analysis and may lag behind changes. Check the current source files.
# Structs Exploration **Important**: Entity IDs containing dashes (like `3-1`, `4-5`) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use `--` before positional arguments to prevent this. ## Procedure 1. **Check eligibility** — `structsd query structs planet [id]`. Exploration requires `currentOre == 0` (planet complete). One planet per player at a time; old planet is released on explore. 2. **Explore** — `structsd tx structs planet-explore --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [player-id]`. New planet: 5 ore, 4 slots per ambit. Fleet moves to new planet. When ore = 0, planet status = complete, all structs destroyed, fleets sent away. 3. **Move fleet** — To relocate between planets: `structsd tx structs fleet-move --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [fleet-id] [destination-location-id]`. 4. **Chart** — Query planet, grid, attributes to evaluate resource potential and strategic value. ## Commands Reference | Action | CLI Command | |--------|-------------| | Explore planet | `structsd tx structs planet-explore -- [player-id]` | | Move fleet | `structsd tx structs fleet-move -- [fleet-id] [destination-location-id]` | | Query planet | `structsd query structs planet [id]` | | List planets | `structsd query structs planet-all-by-player [player-id]` | | Query fleet | `structsd query structs fleet [id]` | | Query grid | `structsd query structs grid [id]` | | Planet attribute | `structsd query structs planet-attribute [planet-id] [attribute-type]` | **Rules**: Starting ore = 5. New planet when ore = 0. One planet per player at a time. Common tx flags: `--from [key-name] --gas auto --gas-adjustment 1.5 -y`. ## Verification - `structsd query structs planet [id]` — new planet has currentOre = 5, maxOre = 5 - `structsd query structs planet-all-by-player [player-id]` — planet list updated - `structsd query structs fleet [id]` — fleet location matches destination (onStation/away) ## Error Handling...
OpenClaw Skill for stock data analysis
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