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Gathers intelligence on players, guilds, planets, and the galaxy in Structs. Use when scouting enemy players, checking planet defenses, monitoring fleet movements, assessing guild strength, surveying the galaxy map, gathering intel before combat or raids, or updating competitive intelligence. Persists findings to memory/intel/.
Suivez les instructions du dépôt pour votre agent. Consultez les fichiers et dépendances avant l’installation.
SkillHub CLI
skillhub install abstrct/structs-reconnaissanceExaminez la source et la compatibilité, puis suivez les étapes d’installation.
Donnez le lien à votre agent et demandez-lui d’examiner instructions et dépendances avant d’expliquer les étapes.
structsd query structs [subcommand] [args]:
address [your-address] — resolves your address to a player ID. A result of 1-0 means no player exists for that address.player [id], player-all
planet [id], planet-all, planet-all-by-player [player-id], planet-attribute [planet-id] [type], planet-attribute-all
struct [id], struct-all, struct-attribute [id] [type], struct-type [id], struct-type-all
fleet [id], fleet-all, fleet-by-index [index]
guild [id], guild-all, guild-membership-application [id], guild-membership-application-all
reactor [id], reactor-all, infusion [id], infusion-all, infusion-all-by-destination [dest-id], provider [id], provider-all, agreement [id], agreement-all, agreement-all-by-provider [provider-id]
allocation [id], allocation-all, allocation-all-by-source [source-id], allocation-all-by-destination [dest-id], substation [id], substation-all
grid [id], grid-all
block-height
Ces informations proviennent de l’analyse indexée et peuvent être anciennes. Vérifiez les fichiers actuels.
# Structs Reconnaissance
## Procedure
1. **Query entities** — All via `structsd query structs [subcommand] [args]`:
- Self: `address [your-address]` — resolves your address to a player ID. A result of `1-0` means no player exists for that address.
- Players: `player [id]`, `player-all`
- Planets: `planet [id]`, `planet-all`, `planet-all-by-player [player-id]`, `planet-attribute [planet-id] [type]`, `planet-attribute-all`
- Structs: `struct [id]`, `struct-all`, `struct-attribute [id] [type]`, `struct-type [id]`, `struct-type-all`
- Fleets: `fleet [id]`, `fleet-all`, `fleet-by-index [index]`
- Guilds: `guild [id]`, `guild-all`, `guild-membership-application [id]`, `guild-membership-application-all`
- Energy: `reactor [id]`, `reactor-all`, `infusion [id]`, `infusion-all`, `infusion-all-by-destination [dest-id]`, `provider [id]`, `provider-all`, `agreement [id]`, `agreement-all`, `agreement-all-by-provider [provider-id]`
- Power: `allocation [id]`, `allocation-all`, `allocation-all-by-source [source-id]`, `allocation-all-by-destination [dest-id]`, `substation [id]`, `substation-all`
- Grid: `grid [id]`, `grid-all`
- Block: `block-height`
2. **Assess targets** — For players: structs, power capacity, fleet status (onStation = can build; away = raiding). For planets: ore remaining, defense structs, shield. For guilds: members, Central Bank status.
3. **Identify vulnerabilities** — Unrefined ore stockpile, power near capacity, undefended planet, fleet away (raiding).
4. **Persist intelligence** — After gathering, update:
- [memory/intel/players/{player-id}.md](https://structs.ai/memory/intel) — Player dossier (profile, behavior, vulnerabilities, relationship)
- [memory/intel/guilds/{guild-id}.md](https://structs.ai/memory/intel) — Guild profile (members, bank status, strengths, weaknesses)
- [memory/intel/territory.md](https://structs.ai/memory/intel) — Planet ownership, ore, defense levels
- [memory/intel/threats.md](https://stru...generate a bunch of images, then you curate the results to handpick the best ones
generate a bunch of images, then you curate the results to handpick the best ones
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Set up and use 1Password CLI (op). Use when installing the CLI, enabling desktop app integration, signing in (single or multi-account), or reading/injecting/running secrets via op.