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aavegotchi-3d-renderer

Render Aavegotchi assets by deriving renderer hashes from Goldsky Base core data and calling POST /api/renderer/batch on www.aavegotchi.com. Use when the user gives a tokenId or inventory URL, or when deterministic hash plus image artifacts are required.

cinnabarhorse0 来源安装数☆ 0 仓库 Stars

安装与使用

请根据来源仓库和你的 AI 工具说明安装此技能。先阅读技能文件和依赖要求,再添加到工作流。

SkillHub CLI

skillhub install cinnabarhorse/aavegotchi-3d-renderer

打开来源仓库,查看说明和兼容环境后,按来源提供的命令或步骤安装。

将来源链接提供给你的 Agent,让它先读取说明、核对依赖,并向你说明将执行的安装步骤。

查看来源 ↗使用指南

技能说明

Aavegotchi 3D Renderer

Render gotchi assets from token data and renderer batch APIs.

Inputs

  • Accept either tokenId or inventory URL with id=<tokenId>.
  • Target Base by default (chainId=8453).

Outputs

  • Return derived renderer hash.
  • Return /api/renderer/batch HTTP status.
  • Save raw batch JSON to disk.
  • Save PNG_Full and PNG_Headshot to disk when available.
  • Return GLB_3DModel availability and URL when present.

Execute

  1. Extract tokenId from direct input or inventory URL.
  2. Query Goldsky Base core subgraph: https://api.goldsky.com/api/public/project_cmh3flagm0001r4p25foufjtt/subgraphs/aavegotchi-core-base/prod/gn
  3. Derive hash in renderer format: <Collateral>-<EyeShape>-<EyeColor>-<Body>-<Face>-<Eyes>-<Head>-<RightHand>-<LeftHand>-<Pet>
  4. Kick off render with POST https://www.aavegotchi.com/api/renderer/batch using:
  • force: true
  • verify: false
  • renderTypes: ["PNG_Full", "PNG_Headshot", "GLB_3DModel"]
  1. Poll POST /api/renderer/batch with verify: true until availability.exists=true for all requested render types or timeout.
  2. Download proxyUrls.PNG_Full and proxyUrls.PNG_Headshot only when corresponding availability.exists=true.
  3. Return the hash, kickoff + verify responses, poll summary, and saved artifact paths.

Command

Run the bundled script:

node scripts/render-gotchi-bypass.mjs --token-id 6741

Or pass an inventory URL:

node scripts/render-gotchi-bypass.mjs \
  --inventory-url "https://www.aavegotchi.com/u/0x.../inventory?itemType=aavegotchis&chainId=8453&id=6741"

Use --out-dir /tmp to control artifact location (default: /tmp).

Optional polling controls:

--poll-attempts 18 --poll-interval-ms 10000

Return format

Always return:

  1. tokenId
  2. hash
  3. Kickoff status, verify status, and raw JSON paths
  4. Poll summary (pollAttempts, pollIntervalMs, renderReady)
  5. PNG_Full and PNG_Headshot output paths (or missing reason)
  6. `GLB...

来源信息

Source
github
Repository
openclaw/skills
Path
skills/cinnabarhorse/aavegotchi-3d-renderer
Version
—
Commit
ac3b90d80c953fac4e952ea10ae57cf88d0ebe8a
分类来源
rules
状态
active
可见性
public

这些信息来自收录时的来源分析,可能滞后;使用前请核对最新来源文件。

README

aavegotchi-3d-render-skill

Render Aavegotchi assets from token data and renderer batch APIs.

This skill derives the renderer hash directly from Goldsky Base core subgraph data, then calls POST /api/renderer/batch on www.aavegotchi.com with force:true, polls verify:true until assets are available, and downloads image artifacts.

Skill name: aavegotchi-3d-renderer.

Files

  • SKILL.md: publishable skill definition.
  • scripts/render-gotchi-bypass.mjs: executable helper script used by the skill.

Quick Start

node scripts/render-gotchi-bypass.mjs --token-id 6741

Or from an inventory URL:

node scripts/render-gotchi-bypass.mjs \
  --inventory-url "https://www.aavegotchi.com/u/0x.../inventory?itemType=aavegotchis&chainId=8453&id=6741"

Artifacts are written to /tmp by default:

  • /tmp/gotchi-<id>-render-batch-kickoff.json
  • /tmp/gotchi-<id>-render-batch.json
  • /tmp/gotchi-<id>-full.png
  • /tmp/gotchi-<id>-headshot.png

Use --out-dir <path> to override output location. Use --poll-attempts <n> and --poll-interval-ms <ms> to tune polling behavior.

Notes

  • Default target chain is Base (chainId=8453).
  • Goldsky endpoint and renderer API URLs are embedded in the script.
  • For full behavior and troubleshooting, see SKILL.md.

来源内容

SKILL.md
# Aavegotchi 3D Renderer

Render gotchi assets from token data and renderer batch APIs.

## Inputs

- Accept either `tokenId` or inventory URL with `id=<tokenId>`.
- Target Base by default (`chainId=8453`).

## Outputs

- Return derived renderer hash.
- Return `/api/renderer/batch` HTTP status.
- Save raw batch JSON to disk.
- Save `PNG_Full` and `PNG_Headshot` to disk when available.
- Return `GLB_3DModel` availability and URL when present.

## Execute

1. Extract `tokenId` from direct input or inventory URL.
2. Query Goldsky Base core subgraph:
`https://api.goldsky.com/api/public/project_cmh3flagm0001r4p25foufjtt/subgraphs/aavegotchi-core-base/prod/gn`
3. Derive hash in renderer format:
`<Collateral>-<EyeShape>-<EyeColor>-<Body>-<Face>-<Eyes>-<Head>-<RightHand>-<LeftHand>-<Pet>`
4. Kick off render with `POST https://www.aavegotchi.com/api/renderer/batch` using:
- `force: true`
- `verify: false`
- `renderTypes: ["PNG_Full", "PNG_Headshot", "GLB_3DModel"]`
5. Poll `POST /api/renderer/batch` with `verify: true` until `availability.exists=true` for all requested render types or timeout.
6. Download `proxyUrls.PNG_Full` and `proxyUrls.PNG_Headshot` only when corresponding `availability.exists=true`.
7. Return the hash, kickoff + verify responses, poll summary, and saved artifact paths.

## Command

Run the bundled script:

```bash
node scripts/render-gotchi-bypass.mjs --token-id 6741
```

Or pass an inventory URL:

```bash
node scripts/render-gotchi-bypass.mjs \
  --inventory-url "https://www.aavegotchi.com/u/0x.../inventory?itemType=aavegotchis&chainId=8453&id=6741"
```

Use `--out-dir /tmp` to control artifact location (default: `/tmp`).

Optional polling controls:

```bash
--poll-attempts 18 --poll-interval-ms 10000
```

## Return format

Always return:

1. `tokenId`
2. `hash`
3. Kickoff status, verify status, and raw JSON paths
4. Poll summary (`pollAttempts`, `pollIntervalMs`, `renderReady`)
5. `PNG_Full` and `PNG_Headshot` output paths (or missing reason)
6. `GLB...
README
# aavegotchi-3d-render-skill

Render Aavegotchi assets from token data and renderer batch APIs.

This skill derives the renderer hash directly from Goldsky Base core subgraph data, then calls `POST /api/renderer/batch` on `www.aavegotchi.com` with `force:true`, polls `verify:true` until assets are available, and downloads image artifacts.

Skill name: `aavegotchi-3d-renderer`.

## Files

- `SKILL.md`: publishable skill definition.
- `scripts/render-gotchi-bypass.mjs`: executable helper script used by the skill.

## Quick Start

```bash
node scripts/render-gotchi-bypass.mjs --token-id 6741
```

Or from an inventory URL:

```bash
node scripts/render-gotchi-bypass.mjs \
  --inventory-url "https://www.aavegotchi.com/u/0x.../inventory?itemType=aavegotchis&chainId=8453&id=6741"
```

Artifacts are written to `/tmp` by default:

- `/tmp/gotchi-<id>-render-batch-kickoff.json`
- `/tmp/gotchi-<id>-render-batch.json`
- `/tmp/gotchi-<id>-full.png`
- `/tmp/gotchi-<id>-headshot.png`

Use `--out-dir <path>` to override output location.
Use `--poll-attempts <n>` and `--poll-interval-ms <ms>` to tune polling behavior.

## Notes

- Default target chain is Base (`chainId=8453`).
- Goldsky endpoint and renderer API URLs are embedded in the script.
- For full behavior and troubleshooting, see `SKILL.md`.

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